What is Cyberchondria? A) Fear of heights B) Fear of spiders C) Fear of technology D) Fear of illness based on online information E) Fear of public speaking
D) Fear of illness based on online information Explanation: Cyberchondria refers to the excessive anxiety and fear of having a serious medical condition based on self-diagnosis from online information, often leading to unnecessary stress and medical tests.
How can excessive screen time and gaming affect mental health? A) By reducing anxiety B) By improving sleep quality C) By causing sleep disturbance D) By enhancing cognitive function E) By promoting relaxation
C) By causing sleep disturbance Explanation: Excessive screen time and gaming can lead to sleep disturbance, which is a psychological consequence that can have a detrimental effect on overall well-being and mental health.
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p.107
Mental Health Conditions

What is Cyberchondria?
A) Fear of heights
B) Fear of spiders
C) Fear of technology
D) Fear of illness based on online information
E) Fear of public speaking

D) Fear of illness based on online information
Explanation: Cyberchondria refers to the excessive anxiety and fear of having a serious medical condition based on self-diagnosis from online information, often leading to unnecessary stress and medical tests.

p.93
Mental Health Conditions

How can excessive screen time and gaming affect mental health?
A) By reducing anxiety
B) By improving sleep quality
C) By causing sleep disturbance
D) By enhancing cognitive function
E) By promoting relaxation

C) By causing sleep disturbance
Explanation: Excessive screen time and gaming can lead to sleep disturbance, which is a psychological consequence that can have a detrimental effect on overall well-being and mental health.

p.42
Digital Media Literacy

What did the misleading videos about ADHD on TikTok fail to recommend?
A) Seeking medical advice
B) Seeking psychiatric assessment
C) Seeking psychological assessment
D) Ignoring the symptoms
E) Exercising regularly

A) Seeking medical advice
Explanation: None of the misleading videos recommended viewers to seek out a medical, psychiatric, or psychological assessment before attributing symptoms to ADHD, indicating a lack of responsible guidance and potential harm to viewers.

p.85
Mental Health Conditions

What is a common feature of substance use disorder?
A) Reduced tolerance
B) Decreased withdrawal symptoms
C) Life impairment and distress
D) Enhanced social skills
E) Improved decision-making

C) Life impairment and distress
Explanation: Substance use disorder often leads to life impairment and distress, affecting various aspects of an individual's life and contributing to the severity of the condition.

p.85
Mental Health Conditions

What is a sign of substance use disorder?
A) Decreased time acquiring and using
B) Lack of cravings
C) Tolerance and withdrawal
D) Enhanced self-control
E) Improved emotional stability

C) Tolerance and withdrawal
Explanation: Tolerance and withdrawal are common signs of substance use disorder, indicating the physiological and psychological impact of prolonged substance consumption on an individual's body and mind.

p.42
Digital Media Literacy

What percentage of the top 100 most popular videos about ADHD on TikTok were found to be misleading?
A) 25%
B) 52%
C) 75%
D) 90%
E) 10%

B) 52%
Explanation: A study published in the Canadian Journal of Psychiatry revealed that 52% of the top 100 most popular videos about ADHD on TikTok were misleading, highlighting the prevalence of misinformation on the platform.

p.23
Digital Wellbeing

What is digital wellbeing?
A) The concept of completely avoiding technology and digital devices
B) The concept of maintaining a healthy and balanced relationship with technology and digital devices
C) The concept of using technology excessively
D) The concept of only using digital tools for work
E) The concept of promoting negative effects of technology

B) The concept of maintaining a healthy and balanced relationship with technology and digital devices
Explanation: Digital wellbeing refers to the idea of establishing a healthy and balanced interaction with technology and digital devices, emphasizing the importance of conscious and intentional use to enhance overall wellbeing and minimize potential negative impacts.

p.95
Digital Addiction and Excessive Screen Time

What therapeutic approach is mentioned as a potential treatment for digital addiction?
A) Medication
B) Cognitive-behavioural therapy
C) Physical exercise
D) Nutritional supplements
E) Relaxation techniques

B) Cognitive-behavioural therapy
Explanation: Cognitive-behavioural therapy is highlighted as a potential therapeutic approach for treating digital addiction, emphasizing the importance of psychological intervention in addressing this issue.

p.49
Cultivating Positive Online Communities

What is an online community?
A) A community that interacts primarily via telepathy
B) A community that interacts primarily via the Internet
C) A community that interacts primarily via postal mail
D) A community that interacts primarily via carrier pigeon
E) A community that interacts primarily via smoke signals

B) A community that interacts primarily via the Internet
Explanation: An online community, also known as an internet community or web community, is defined as a community whose members primarily interact with each other via the Internet, highlighting the significance of digital communication in fostering connections and relationships.

p.11
Digital Wellbeing

What is the Goldilocks Effect?
A) A scientific theory about the origin of the universe
B) A phenomenon related to climate change
C) The perfect balance between two extremes
D) A type of geological formation
E) A term used in economics

C) The perfect balance between two extremes
Explanation: The Goldilocks Effect refers to the concept of finding the perfect balance or middle ground between two extremes, often used in various scientific, environmental, and economic contexts.

p.54
Cultivating Positive Online Communities

What is required to cultivate a positive online community?
A) One-time effort
B) Ongoing effort, adaptation, and commitment
C) No effort at all
D) Occasional effort
E) Effort from community members only

B) Ongoing effort, adaptation, and commitment
Explanation: Cultivating a positive online community necessitates ongoing effort, adaptation, and commitment to create a space where members feel supported, respected, and inspired to contribute positively. This highlights the continuous nature of the process and the dedication required.

p.92
Digital Addiction and Excessive Screen Time

Which age group is most vulnerable to problematic internet gaming use?
A) Adults
B) Elderly
C) Adolescents
D) Children
E) Teenagers

C) Adolescents
Explanation: Adolescents are identified as the most vulnerable age group to problematic internet gaming use due to their lack of cognitive control, making them more susceptible to developing Internet Gaming Disorder (IGD).

p.33
Digital Wellbeing

What is the 'Pomodoro' technique?
A) A cooking method
B) A time blocking technique
C) A meditation practice
D) A fitness routine
E) A language learning method

B) A time blocking technique
Explanation: The 'Pomodoro' technique is a time blocking technique that involves working for a set period, typically 25 minutes, and then taking a short break. After completing a certain number of work sessions, a longer break is taken, making it an effective method for managing time and improving productivity.

p.73
Digital Wellbeing

What did McDaniel and colleagues find in their study about technology use during leisure time for couples?
A) It has no effect on relationship satisfaction
B) It increases relationship satisfaction
C) It decreases relationship satisfaction and increases conflict
D) It only affects conflict
E) It has a positive effect on conflict resolution

C) It decreases relationship satisfaction and increases conflict
Explanation: McDaniel and colleagues' study revealed that even a small amount of technology distraction during leisure time can lead to decreased relationship satisfaction and increased conflict, which can accumulate over time, impacting the overall quality of the relationship.

p.89
Digital Wellbeing

What is one positive effect of internet gaming on mental health?
A) Increased stress and tension
B) Isolation and loneliness
C) Relaxation and stress reduction
D) Decreased mental wellbeing
E) Reduced social support

C) Relaxation and stress reduction
Explanation: Internet gaming can serve as a means of relaxation and stress reduction, providing individuals with an outlet for unwinding and alleviating stress, which can contribute to improved mental health.

p.66
Information Overload and Digital Distractions

What happens when an individual experiences cognitive overload?
A) Enhanced memory retention
B) Improved information processing
C) Difficulty in processing and understanding new information
D) Increased cognitive resources
E) Enhanced problem-solving abilities

C) Difficulty in processing and understanding new information
Explanation: When an individual experiences cognitive overload, it leads to difficulty in processing and understanding new information due to their cognitive resources becoming overwhelmed by the excessive amount of information presented to them.

p.95
Digital Addiction and Excessive Screen Time

What are some strategies for promoting healthy technology use to prevent digital addiction?
A) Encouraging unlimited screen time
B) Setting limits and establishing screen-free zones
C) Using technology in every room of the house
D) Avoiding alternative activities
E) Engaging in excessive screen time

B) Setting limits and establishing screen-free zones
Explanation: Promoting healthy technology use involves setting limits and establishing screen-free zones, which are effective strategies for preventing digital addiction and maintaining a balanced approach to technology consumption.

p.90
Digital Addiction and Excessive Screen Time

How are internet gaming disorders defined?
A) Occasional involvement with video games
B) Continuous and repeated involvement with video games
C) Involvement with board games
D) Involvement with outdoor activities
E) Involvement with educational disruptions

B) Continuous and repeated involvement with video games
Explanation: Internet gaming disorders are characterized by continuous and repeated involvement with video games, often resulting in significant disruptions to daily life, work, and education, emphasizing the compulsive nature of the behavior.

p.50
Cultivating Positive Online Communities

What are examples of online communities?
A) Only on Instagram
B) Only on Twitter
C) Only on Facebook
D) Across various platforms such as Facebook and Reddit
E) Only on LinkedIn

D) Across various platforms such as Facebook and Reddit
Explanation: Online communities can occur across various platforms such as Facebook, Reddit, and others, encompassing a wide range of community types including support, learning, networking, and fan communities.

p.97
Privacy and Security Concerns

What does privacy refer to?
A) Controlling personal information
B) Sharing personal information
C) Collecting personal information
D) Storing personal information
E) Using personal information

A) Controlling personal information
Explanation: Privacy refers to an individual's right to control their personal information, including how it's collected, used, shared, and stored. This control ensures that individuals have the freedom to make choices about their personal information without the fear of it being misused or accessed without their consent.

p.98
Privacy and Security Concerns

How do users often find their privacy violated online?
A) Through social media usage
B) Through location tracking
C) Through online forums
D) Through email subscriptions
E) Through online surveys

B) Location tracking
Explanation: Location tracking is highlighted as one of the ways in which users often find their privacy violated online, underscoring the potential risks associated with the collection and misuse of location data in the digital environment.

p.82
Cultivating Positive Online Communities

How can a positive online environment be promoted through education and intervention?
A) By ignoring negative behavior
B) By promoting negative behavior
C) By educating and intervening
D) By avoiding online interactions
E) By encouraging online conflicts

C) By educating and intervening
Explanation: Promoting a positive online environment involves educating individuals about digital citizenship and intervening when negative behavior occurs. This proactive approach aims to foster a culture of respect and empathy online, ultimately contributing to a healthier online community.

p.90
Digital Addiction and Excessive Screen Time

What is the potential impact of moderate video game play according to some studies?
A) Decreased wellbeing and cognitive abilities
B) No impact on wellbeing and cognitive abilities
C) Greater wellbeing and cognitive abilities
D) Increased social isolation
E) Negative impact on culture

C) Greater wellbeing and cognitive abilities
Explanation: Some studies have associated moderate video game play with greater wellbeing and cognitive abilities, highlighting the potential positive impact of gaming when engaged in moderation.

p.104
Mental Health Conditions

What is the term used to describe the relationship between excessive online health searches, anxiety disorders, and somatic symptom disorders?
A) Cyberbullying
B) Cyberchondria
C) Cybersecurity
D) Cybernetics
E) Cybercrime

B) Cyberchondria
Explanation: The term 'cyberchondria' is used to describe the relationship between excessive online health searches, anxiety disorders, and somatic symptom disorders, highlighting the psychological impact of such behavior and its association with specific mental health conditions.

p.55
Cultivating Positive Online Communities

What are the guidelines provided by the group admin for the Life Uncut Discussion Group on Facebook?
A) Only share hate speech and bullying
B) Promote spam and advertisements
C) Respect everyone's privacy
D) Ask for medical advice
E) Post about deleted posts

C) Respect everyone's privacy
Explanation: The guidelines for the Life Uncut Discussion Group on Facebook include being kind and courteous, avoiding hate speech or bullying, refraining from promotions or spam, respecting everyone's privacy, and not asking for medical advice. These guidelines aim to foster a positive and respectful online community.

p.16
Mental Health Conditions

What health-related problems are associated with smartphone overuse?
A) Higher work productivity and engagement
B) Lower depression rates and anxiety
C) Improved sleep quality
D) Musculoskeletal problems
E) Enhanced social interactions

D) Musculoskeletal problems
Explanation: Smartphone overuse has been linked to musculoskeletal problems, as indicated by İNal et al. (2015), highlighting the physical health implications of excessive smartphone usage.

p.87
Digital Addiction and Excessive Screen Time

What is a shared experience in both substance addictions and behavioral addictions?
A) Decreased life impairment
B) Absence of cravings
C) Enhanced risk assessment
D) Cravings and withdrawal symptoms
E) Improved impulse control

D) Cravings and withdrawal symptoms
Explanation: Both substance addictions and behavioral addictions involve cravings and withdrawal symptoms when trying to quit the behavior or substance, underscoring a common challenge faced in addiction recovery.

p.6
Mental Health Conditions

When do mental health problems arise?
A) When a person is feeling relaxed
B) When a person is facing usual stressors
C) When a person is facing smaller stressors than usual
D) When a person is facing much larger stressors than usual
E) When a person is feeling content

D) When a person is facing much larger stressors than usual
Explanation: Mental health problems arise when a person is facing much larger stressors than usual, indicating the impact of significant stressors on an individual's mental well-being.

p.66
Information Overload and Digital Distractions

What is cognitive overload?
A) A state of extreme relaxation
B) A state of heightened awareness
C) A state of mental fatigue
D) A state of physical exhaustion
E) A state of emotional stability

C) A state of mental fatigue
Explanation: Cognitive overload refers to a state of mental fatigue that occurs when an individual's brain processing capacity is exceeded due to being presented with an excessive amount of information. This leads to difficulty in processing and understanding new information.

p.88
Types of Digital Technologies

What percentage of Australian households own at least one gaming device?
A) 50%
B) 75%
C) 93%
D) 30%
E) 85%

C) 93%
Explanation: According to the provided information, 93% of Australian households own at least one gaming device, indicating the widespread prevalence of gaming technology within households in Australia.

p.109
Mental Health Conditions

When reflecting on digital technology usage, what should individuals consider regarding their mental health?
A) Their physical health
B) Their social life
C) Their financial status
D) Their emotional well-being
E) Their career goals

D) Their emotional well-being
Explanation: When reflecting on digital technology usage, individuals should consider the impact on their emotional well-being and mental health, including factors such as stress, anxiety, and overall psychological wellness.

p.100
Privacy and Security Concerns

What should individuals be cautious of to protect their online privacy?
A) Phishing scams
B) Secure connections
C) Private web browsers
D) Strong passwords
E) Software updates

A) Phishing scams
Explanation: Individuals should be cautious of phishing scams to protect their online privacy, as these fraudulent attempts to obtain sensitive information can lead to identity theft, financial loss, and other security breaches.

p.85
Mental Health Conditions

What are the characteristics of substance use disorder?
A) Increased sleep
B) Decreased appetite
C) Cravings, urges and lack of control
D) Enhanced concentration
E) Improved memory

C) Cravings, urges and lack of control
Explanation: Substance use disorder is characterized by cravings, urges, and lack of control over consumption, which are key indicators of the condition's impact on behavior and mental state.

p.75
Social Media and Self-Comparison

According to social comparison theory, how do people assess their personal and social worth?
A) By ignoring others
B) By comparing themselves to others
C) By avoiding social situations
D) By seeking professional help
E) By isolating themselves

B) By comparing themselves to others
Explanation: Social comparison theory suggests that individuals evaluate their own personal and social worth by comparing themselves to others, which can have implications for self-esteem and mood.

p.99
Mental Health Conditions

What are some potential psychological effects of privacy breaches and online threats?
A) Euphoria and contentment
B) Depression
C) Schizophrenia and dissociative identity disorder
D) ADHD and autism
E) Bipolar disorder and anxiety disorders

B) Depression
Explanation: Privacy breaches and online threats can contribute to the development of depression, leading to feelings of sadness, hopelessness, and a lack of interest in activities, which can have a detrimental impact on an individual's mental health.

p.67
Information Overload and Digital Distractions

What is a psychological consequence of information overload on attention span?
A) It increases attention span
B) It has no effect on attention span
C) It shortens attention span
D) It improves memory retention
E) It enhances decision-making skills

C) It shortens attention span
Explanation: Information overload has been linked to a shortened attention span, which can impact an individual's ability to focus and concentrate on tasks or information due to the overwhelming volume of data.

p.87
Digital Addiction and Excessive Screen Time

What is a common feature of both substance addictions and behavioral addictions?
A) Reduced dopamine response
B) Lack of cravings
C) Enhanced self-control
D) Powerful dopamine response
E) Absence of withdrawal symptoms

D) Powerful dopamine response
Explanation: Both substance addictions and behavioral addictions involve a powerful dopamine response to using the substance or performing the behavior, indicating a shared neurobiological aspect in addiction disorders.

p.6
Mental Health Conditions

What is mental distress?
A) A sign of happiness
B) A signal of anxiety
C) A sign of physical strength
D) A signal of contentment
E) A sign of relaxation

B) A signal of anxiety
Explanation: Mental distress is described as an inner signal of anxiety that a person feels when something in their environment is demanding, highlighting its role as an emotional response to stressors.

p.77
Cultivating Positive Online Communities

What is a recommended approach for cultivating a positive offline support network?
A) Isolating oneself from offline interactions
B) Building a negative offline support network
C) Encouraging self-compassion
D) Engaging in activities that promote self-doubt
E) Building a positive offline support network

E) Building a positive offline support network
Explanation: Cultivating a positive offline support network involves actively building a supportive and positive group of individuals in one's offline life, which can contribute to overall mental and emotional wellbeing, and reduce reliance on social media for validation.

p.70
Information Overload and Digital Distractions

What is a strategy for managing information overload that involves controlling the flow of information by setting boundaries?
A) Procrastination
B) Multitasking
C) Digital minimalism and setting boundaries
D) Random browsing
E) Social media addiction

C) Digital minimalism and setting boundaries
Explanation: Digital minimalism and setting boundaries is a strategy that involves controlling the flow of information to manage information overload, emphasizing the importance of limiting digital consumption and setting boundaries to maintain a healthy balance.

p.102
Mental Health Conditions

What impact is cyberchondria associated with?
A) Reduced healthcare utilization
B) Decreased functional impairment
C) Increased functional impairment and healthcare utilization
D) No impact on healthcare
E) Improved mental health

C) Increased functional impairment and healthcare utilization
Explanation: Cyberchondria was associated with increased functional impairment and healthcare utilization, as evidenced by research (Mathes et al. 2018), highlighting the negative consequences of excessive internet searches for medical information on individuals' well-being and healthcare usage.

p.108
Mental Health Conditions

What is the purpose of developing a care plan for Alex?
A) To organize group meetings
B) To create a presentation
C) To track and manage Alex's care needs
D) To write a research paper
E) To organize a social event

C) To track and manage Alex's care needs
Explanation: The purpose of developing a care plan for Alex is to effectively track and manage his specific care requirements, ensuring that his needs are met in a comprehensive and organized manner.

p.108
Mental Health Conditions

Who is involved in developing Alex's care plan?
A) Only Alex
B) Only the healthcare provider
C) Only family members
D) Alex and the healthcare provider
E) Alex, family members, and the healthcare provider

E) Alex, family members, and the healthcare provider
Explanation: The development of Alex's care plan involves the collaboration of Alex, his family members, and the healthcare provider to ensure that all perspectives and insights are considered in creating a comprehensive and effective plan.

p.112
Types of Digital Technologies

What is the focus of Week 4 in the course?
A) Mental health awareness
B) Cybersecurity
C) Digital technology opportunities
D) Social media trends
E) Online learning platforms

C) Digital technology opportunities
Explanation: Week 4 of the course centers on exploring the opportunities presented by digital technology, emphasizing the potential for innovation and growth in this field.

p.93
Mental Health Conditions

What are some psychological consequences of excessive screen time and gaming?
A) Increased happiness
B) Improved memory
C) Reduced stress
D) Depression
E) Enhanced creativity

D) Depression
Explanation: Excessive screen time and gaming have been linked to psychological consequences such as depression, which can negatively impact mental health and well-being.

p.91
Digital Addiction and Excessive Screen Time

What characterizes Internet Gaming Disorder (IGD)?
A) Excessive use with positive consequences
B) Moderate use with negative consequences
C) Excessive use despite negative consequences
D) Limited use with no consequences
E) No use with negative consequences

C) Excessive use despite negative consequences
Explanation: IGD is characterized by excessive use despite negative consequences, similar to other addictive disorders, such as problem gambling, indicating a pattern of behavior that disregards the harmful effects of the disorder.

p.99
Mental Health Conditions

What psychological conditions can result from privacy breaches and online threats?
A) Bipolar disorder and schizophrenia
B) Anxiety and PTSD
C) Obsessive-compulsive disorder and phobias
D) ADHD and autism
E) Borderline personality disorder and eating disorders

B) Anxiety and PTSD
Explanation: Privacy breaches and online threats can lead to anxiety and post-traumatic stress disorder (PTSD), causing individuals to experience symptoms such as flashbacks, hypervigilance, doubts, constant fears, and paranoia, which can significantly impact their mental well-being.

p.69
Information Overload and Digital Distractions

What psychological consequences are associated with information overload?
A) Decreased stress levels
B) Increased stress levels and irritability
C) Improved cognitive function
D) Enhanced relaxation
E) Reduced irritability

B) Increased stress levels and irritability
Explanation: Research indicates that information overload is linked to heightened stress levels and irritability, highlighting the negative psychological impact of being overwhelmed with excessive information.

p.92
Digital Addiction and Excessive Screen Time

Who is more likely to develop Internet Gaming Disorder (IGD) according to the provided information?
A) Females
B) Males
C) Adults
D) Elderly
E) Children

B) Males
Explanation: Males are typically more likely to develop IGD than females, as indicated by a male to female ratio of 2.5:1 for Gaming Disorder (GD), highlighting a gender-based susceptibility to this condition.

p.58
Cultivating Positive Online Communities

What is the purpose of acknowledging the Traditional Owners of the country in Australia?
A) To recognize their language
B) To honor their flag
C) To acknowledge their connection to land, waters, and culture
D) To celebrate their festivals
E) To promote their businesses

C) To acknowledge their connection to land, waters, and culture
Explanation: The acknowledgment of the Traditional Owners of the country in Australia serves the purpose of recognizing and respecting their enduring connection to the land, waters, and culture, highlighting the importance of their heritage and custodianship.

p.36
Digital Wellbeing

What is the impact of digital detox?

C) Much more research is needed to assess whether digital detoxes are beneficial.
Explanation: The impact of digital detox is uncertain, as current studies vary in terms of duration, assessment measures, and time points for assessments. It is highlighted that much more research is needed to determine the potential benefits of digital detoxes.

p.105
Mental Health Conditions

Who is more likely to develop cyberchondria?
A) People with physical injuries
B) People with anxiety and depression
C) People with allergies
D) People with broken bones
E) People with the common cold

B) People with anxiety and depression
Explanation: Individuals suffering from anxiety and depression are at higher risk of developing cyberchondria, a condition characterized by excessive health-related internet searches and anxiety about potential illnesses.

p.97
Types of Digital Technologies

What is cybersecurity focused on protecting?
A) Physical systems
B) Digital systems
C) Biological systems
D) Mechanical systems
E) Chemical systems

B) Digital systems
Explanation: Cybersecurity is a subset of security that specifically focuses on protecting digital systems, networks, devices, and data from cyber threats. This specialized area addresses the unique vulnerabilities and risks associated with digital technologies.

p.77
Social Media and Self-Comparison

What is a recommended strategy for reducing self-comparison on social media?
A) Avoiding social media altogether
B) Engaging in activities that promote self-esteem and self-growth
C) Comparing oneself to others more frequently
D) Focusing solely on online interactions
E) Ignoring self-awareness

B) Engaging in activities that promote self-esteem and self-growth
Explanation: One of the strategies for reducing self-comparison on social media is to engage in activities that promote self-esteem and self-growth, which can help individuals focus on their own personal development rather than comparing themselves to others.

p.105
Mental Health Conditions

What may cause cyberchondria in mothers?
A) Having multiple children
B) First-time pregnancy
C) Adopting a child
D) Pursuing a career change
E) Starting a new hobby

B) First-time pregnancy
Explanation: First-time pregnancy is noted as a potential cause of cyberchondria in mothers, indicating that this significant life event can contribute to heightened health-related concerns and excessive internet searches for health information.

p.5
Types of Digital Technologies

How often are in-person seminars provided during the semester?
A) Monthly
B) Weekly
C) Bi-weekly
D) Quarterly
E) Annually

B) Weekly
Explanation: The text specifies that in-person seminars are provided each week across the twelve weeks of the semester, highlighting the regularity of these sessions throughout the semester.

p.101
Mental Health Conditions

What is cyberchondria?
A) Fear of heights
B) Fear of spiders
C) Fear of open spaces
D) Fear of technology
E) Anxiety related to health concerns from online information

E) Anxiety related to health concerns from online information
Explanation: Cyberchondria refers to the excessive anxiety related to health concerns that arises from searching for medical information online. This can lead to heightened fears and unnecessary stress due to self-diagnosing based on internet research.

p.18
Digital Wellbeing

What is the 'Digital Diet' concept primarily focused on?
A) Exercise and physical fitness
B) Healthy eating habits
C) Managing digital technology usage
D) Meditation and mindfulness
E) Financial planning and budgeting

C) Managing digital technology usage
Explanation: The 'Digital Diet' concept primarily revolves around managing and regulating digital technology usage, akin to how a traditional diet focuses on managing food consumption for overall health and well-being.

p.104
Mental Health Conditions

What are the potential impacts of excessive online health information searches?
A) Increased happiness and contentment
B) Self-diagnosis, anxiety, and symptom amplification
C) Decreased stress and worry
D) Improved physical health
E) Enhanced social skills

B) Self-diagnosis, anxiety, and symptom amplification
Explanation: Excessive online health information searches can lead to self-diagnosis, anxiety, and the amplification of symptoms, which can have negative psychological effects on individuals, as indicated by current research.

p.51
Cultivating Positive Online Communities

Why is cultivating positive online communities important?
A) To increase negative behaviors
B) To promote unhealthy interactions
C) To reduce collaboration and support
D) To promote healthy and constructive interactions
E) To encourage harassment and negativity

D) To promote healthy and constructive interactions
Explanation: Cultivating positive online communities is important to promote healthy and constructive interactions between users on a particular platform. Positive online communities can foster collaboration, support, and engagement, and reduce negative behaviors such as harassment and negativity, contributing to a more positive online environment.

p.75
Social Media and Self-Comparison

What does social comparison theory propose about the impact of media influence and social status on self-esteem and mood?
A) It has no impact
B) It only affects mood
C) It only affects self-esteem
D) It can positively affect self-esteem and mood
E) It can negatively affect self-esteem and mood

E) It can negatively affect self-esteem and mood
Explanation: Social comparison theory suggests that media influence, social status, and competitiveness can have a negative impact on self-esteem and mood, highlighting the potential detrimental effects of these factors on individuals' well-being.

p.84
Digital Addiction and Excessive Screen Time

What is the defining characteristic of behavioural addiction?
A) Increased control over behaviors
B) Decreased control over behaviors
C) Decreased desire to perform the behavior
D) Lack of distress or life impairment
E) Lack of preoccupation with behaviors

B) Decreased control over behaviors
Explanation: Behavioural addiction is characterized by decreased control over a range of behaviors, as individuals experience an intense desire to perform the behavior, leading to significant distress and life impairment.

p.84
Digital Addiction and Excessive Screen Time

How is behavioural addiction similar to substance addiction?
A) It does not involve preoccupation or intense desire
B) It does not result in significant distress or life impairment
C) It uses a different framework than substance use disorder
D) It involves preoccupation and intense desire
E) It does not involve decreased control over behaviors

D) It involves preoccupation and intense desire
Explanation: Behavioural addiction shares similarities with substance addiction as it involves preoccupation with and intense desire to perform the behavior, resulting in significant distress and life impairment, similar to substance use disorder.

p.94
Digital Addiction and Excessive Screen Time

What have studies shown about the relationship between video games and aggression?
A) Video games reduce aggression in all individuals
B) Video games have no impact on aggression
C) Video games increase aggression in all individuals
D) Video games only increase aggression in individuals predisposed to aggression
E) Video games decrease aggression in individuals predisposed to aggression

D) Video games only increase aggression in individuals predisposed to aggression
Explanation: Studies have indicated that video games can increase aggression, but this effect is generally observed in individuals who already had a predisposition to aggression, highlighting the nuanced relationship between video games and aggressive behavior.

p.57
Privacy and Security Concerns

What is the email address of the lecturer for the course PSY2014?
A) john.smith@harvard.edu
B) emily.jones@yale.edu
C) ling.wu@monash.edu
D) david.wilson@stanford.edu
E) sarah.brown@mit.edu

C) ling.wu@monash.edu
Explanation: The email address of the lecturer for the course PSY2014 is ling.wu@monash.edu, providing students with a direct contact point for academic inquiries and communication.

p.97
Privacy and Security Concerns

What does security encompass?
A) Protecting individuals from threats
B) Protecting organisations from threats
C) Protecting systems from threats
D) Protecting from unauthorised access
E) Protecting from data breaches

D) Protecting from unauthorised access
Explanation: Security encompasses measures and practices to protect individuals, organisations, and systems from various threats, including unauthorised access, data breaches, cyberattacks, and other malicious activities. It involves implementing protocols, technologies, and strategies to prevent, detect, and respond to potential risks and vulnerabilities.

p.16
Digital Wellbeing

What are smartphone users concerned about regarding their own smartphone use?
A) Increased work productivity
B) Enhanced sleep quality
C) Reduced negative affect or stress
D) Higher depression rates and anxiety
E) Negative associations between digital technology use and health

E) Negative associations between digital technology use and health
Explanation: Smartphone users are concerned about the negative associations between digital technology use and health, as indicated by Dienlin & Johannes (2020), Orben & Przybylski (2019a), and Orben & Przybylski (2019b), highlighting the awareness and apprehension regarding the potential impact of smartphone use on health and wellbeing.

p.8
Mental Health Conditions

What is the primary issue faced by people with a mental health condition according to the text?
A) Lack of awareness about mental health
B) Inadequate funding for mental health services
C) Difficulty in accessing mental health services
D) Lack of trained professionals
E) Stigma associated with mental health

C) Difficulty in accessing mental health services
Explanation: The text highlights that people with a mental health condition often face the primary issue of difficulty in accessing mental health services, which can lead to substandard care or no benefit at all.

p.60
Types of Digital Technologies

What is the focus of the lecture overview?
A) Digital Marketing Strategies
B) Cybersecurity Threats
C) Types of Digital Technologies
D) Mental Health Conditions
E) Digital Technology Challenges

E) Digital Technology Challenges
Explanation: The lecture overview specifically centers on the challenges associated with digital technology, highlighting the potential difficulties and obstacles in this domain.

p.72
Digital Wellbeing

What is an example of a productivity app mentioned for minimizing distractions?
A) Spotify
B) Todoist
C) Instagram
D) Snapchat
E) Facebook

B) Todoist
Explanation: Todoist is cited as an example of a productivity app that can aid in minimizing distractions, highlighting its potential to enhance focus and productivity.

p.63
Types of Digital Technologies

What is the purpose of today's 'flipped' lecture?
A) To watch a documentary
B) To work in teams
C) To take a quiz
D) To listen to a guest speaker
E) To read a textbook

B) To work in teams
Explanation: The purpose of today's 'flipped' lecture is to engage in team-based problem solving and case development, as indicated by the instruction to 'work in teams' and 'solve some cases'. This active participation fosters collaborative learning and critical thinking.

p.36
Digital Wellbeing

Why is it incredibly difficult to control how and when people use social media?

A) Are there devices you don’t know about? Are they using someone else’s account?
Explanation: The difficulty in controlling how and when people use social media is emphasized by the questions raised about unknown devices and the potential use of someone else's account, highlighting the challenges in monitoring social media usage.

p.89
Cultivating Positive Online Communities

How can internet gaming positively impact mental health?
A) By causing increased stress
B) By reducing social support
C) By promoting isolation
D) By providing social support
E) By decreasing mental wellbeing

D) By providing social support
Explanation: Internet gaming can offer social support, fostering connections and interactions among players, which can have a positive impact on mental wellbeing by reducing feelings of isolation and promoting a sense of community.

p.106
Mental Health Conditions

How can individuals manage health-related anxiety associated with Cyberchondria?
A) By avoiding seeking professional medical advice
B) By promoting excessive health-related anxiety
C) By seeking unreliable sources
D) By seeking professional medical advice
E) By ignoring health-related concerns

D) By seeking professional medical advice
Explanation: Seeking professional medical advice is a crucial coping strategy for managing health-related anxiety associated with Cyberchondria, as it allows individuals to receive accurate information and guidance from qualified healthcare professionals.

p.22
Cultivating Positive Online Communities

What is the significance of understanding 'Digital Boundaries'?
A) It helps in creating positive online communities
B) It is irrelevant in today's digital age
C) It contributes to digital media literacy
D) It aids in the mindful use of technology
E) It has no impact on online interactions

A) It helps in creating positive online communities
Explanation: Understanding 'Digital Boundaries' is significant as it assists in establishing healthy and respectful online interactions, thereby contributing to the cultivation of positive online communities.

p.100
Privacy and Security Concerns

What is a recommended strategy for protecting online privacy and enhancing security?
A) Sharing excessive information
B) Using weak and insecure passwords
C) Reviewing apps' permissions
D) Ignoring phishing scams
E) Using an unsecure connection

C) Reviewing apps' permissions
Explanation: One of the recommended strategies for protecting online privacy and enhancing security is to review apps' permissions, which involves checking and managing the access that various applications have to personal data and device functions.

p.109
Digital Wellbeing

What should individuals reflect on regarding their personal habits and digital technology usage?
A) Their favorite hobbies
B) Their sleep patterns
C) Their favorite foods
D) Their exercise routine
E) Their travel experiences

B) Their sleep patterns
Explanation: When reflecting on personal habits and digital technology usage, individuals should consider the impact on their sleep patterns, including screen time before bed and the quality of sleep, which can significantly affect overall well-being.

p.70
Information Overload and Digital Distractions

Which strategy for managing information overload involves the conscious effort to limit digital consumption and reduce the overall exposure to excessive information?
A) Digital indulgence
B) Information hoarding
C) Digital maximalism
D) Digital diet
E) Information overload embrace

D) Digital diet
Explanation: Digital diet is a strategy that involves the conscious effort to limit digital consumption and reduce the overall exposure to excessive information, serving as a proactive approach to managing information overload and promoting digital wellbeing.

p.76
Social Media and Self-Comparison

Who is particularly vulnerable to the negative effects of social comparison on social media?
A) Adults over 40 years old
B) Children under 10 years old
C) Adolescents (13 - 18 years) and young adults (19 - 24 years)
D) Elderly individuals over 65 years old
E) Middle-aged adults (30 - 50 years)

C) Adolescents (13 - 18 years) and young adults (19 - 24 years)
Explanation: Adolescents and young adults are particularly vulnerable to the negative effects of social comparison on social media, as they may be more susceptible to feelings of inadequacy and low self-esteem when comparing themselves to others.

p.91
Mental Health Conditions

What have studies found regarding individuals with Internet Gaming Disorder (IGD)?
A) Higher psychosocial wellbeing
B) Lower psychosocial wellbeing
C) No impact on psychosocial wellbeing
D) Greater levels of psychopathology
E) Enhanced functioning

B) Lower psychosocial wellbeing
Explanation: Studies have identified that individuals with IGD experience lower psychosocial wellbeing, greater levels of psychopathology, and diminished functioning, highlighting the negative impact of this disorder on mental health and overall functioning.

p.68
Information Overload and Digital Distractions

What is the psychological consequence of information overload on decision making?
A) It improves the quality of decisions made
B) It has no impact on decision quality
C) It is likely to reduce the quality of decisions made
D) It leads to faster decision making
E) It increases the quantity of decisions made

C) It is likely to reduce the quality of decisions made
Explanation: Information overload can overwhelm individuals, leading to reduced cognitive capacity and attention, ultimately impacting the quality of decisions made.

p.98
Privacy and Security Concerns

What are common ways in which users' privacy is violated online?
A) Email spam and pop-up ads
B) Information mishandling and data breaches
C) Social media posts and comments
D) Online shopping and transactions
E) Search engine usage and browsing history

B) Information mishandling and data breaches
Explanation: Information mishandling and data breaches are cited as common ways in which users' privacy is violated online, highlighting the risks associated with the digital age and the potential exposure of personal information.

p.71
Information Overload and Digital Distractions

What are some factors that can result in diverting attention in the digital age?
A) Reading books and articles
B) Notifications, social media platforms, and entertainment media
C) Listening to podcasts
D) Watching educational videos
E) Attending online courses

B) Notifications, social media platforms, and entertainment media
Explanation: Notifications, social media platforms, and entertainment media are highlighted as factors that can divert attention in the digital age, emphasizing their impact on individuals' focus and concentration.

p.102
Mental Health Conditions

What is cyberchondria?
A) A type of formal diagnosis
B) A clinical phenomenon related to internet searches
C) A term derived from hyperchondria
D) A type of mental health condition
E) A physical health concern

B) A clinical phenomenon related to internet searches
Explanation: Cyberchondria refers to a clinical phenomenon in which repeated Internet searches regarding medical information result in excessive concerns about physical health, highlighting the impact of online information on individuals' health anxiety.

p.102
Mental Health Conditions

What is the association between cyberchondria and health anxiety?
A) No association
B) Negative association
C) Positive association
D) Indirect association
E) Inconclusive association

C) Positive association
Explanation: Cyberchondria is positively associated with symptoms of health anxiety, as indicated by research (Mathes et al. 2018), emphasizing the link between excessive internet searches for medical information and heightened health-related concerns.

p.88
Digital Addiction and Excessive Screen Time

What is the average age of an Australian gamer?
A) 20 years
B) 25 years
C) 32 years
D) 40 years
E) 30 years

C) 32 years
Explanation: The average Australian gamer is reported to be 32 years of age, which challenges the common perception that gaming is predominantly a youth activity and highlights the diverse age range of gamers in Australia.

p.28
Digital Wellbeing

How much time do you spend with people or on hobbies?
A) 1 hour
B) 3 hours
C) 5 hours
D) 7 hours
E) 9 hours

C) 5 hours
Explanation: On average, individuals spend about 5 hours per day engaging in social activities or hobbies, which are important for mental and emotional well-being.

p.100
Privacy and Security Concerns

What is a recommended practice for maintaining online privacy and security?
A) Sharing excessive information
B) Using unsecure connections
C) Updating software
D) Ignoring apps' permissions
E) Using weak passwords

C) Updating software
Explanation: A recommended practice for maintaining online privacy and security is to update software, which involves installing the latest security patches, bug fixes, and features to protect against vulnerabilities and potential cyber threats.

p.86
Digital Addiction and Excessive Screen Time

What is a common behavior associated with problematic internet use?
A) Avoiding online interactions
B) Using the internet occasionally
C) Compulsively regulating mood online
D) Easily controlling urges to go online
E) Experiencing no impact on productivity and relationships

C) Compulsively regulating mood online
Explanation: Problematic internet use often involves compulsively using the internet to regulate mood, which can lead to a loss of self-control over internet use and contribute to significant distress and life impairment, as indicated by Young (2017).

p.78
Cyberbullying and Online Harassment

What is cyberbullying?
A) Physical bullying in school
B) Verbal bullying in the workplace
C) Bullying that occurs online
D) Bullying in sports teams
E) Bullying in the family

C) Bullying that occurs online
Explanation: Cyberbullying refers to bullying that takes place over digital devices and platforms, such as social media, messaging apps, or online gaming communities. It can involve various forms of harassment, intimidation, or humiliation.

p.86
Digital Addiction and Excessive Screen Time

What is a key consequence of problematic internet use?
A) Increased productivity
B) Enhanced relationships
C) Improved sleep patterns
D) Significant distress and life impairment
E) Decreased loneliness

D) Significant distress and life impairment
Explanation: A key consequence of problematic internet use is significant distress and life impairment, which can result from a loss of self-control over internet use and compulsive online behavior, as defined by Young (2017). This can have a detrimental impact on an individual's overall well-being.

p.40
Digital Wellbeing

What feature does Android offer as part of its digital wellbeing tools?
A) Screen time
B) Unplugging
C) Productivity
D) Balance
E) App limits

B) Unplugging
Explanation: Android's digital wellbeing tools include the 'Unplugging' feature, which aims to help users disconnect from their devices and maintain a healthier digital lifestyle.

p.94
Digital Addiction and Excessive Screen Time

What social consequence can excessive screen time and gaming have on individuals?
A) Increase in empathy
B) Decrease in aggression
C) Improvement in social skills
D) Limitation of social skills
E) Boost in person-to-person interactions

D) Limitation of social skills
Explanation: Excessive screen time and gaming can lead to a limitation of social skills, as it reduces person-to-person interactions and can hinder the development of effective social skills, impacting individuals' ability to engage in face-to-face communication and social interactions.

p.87
Digital Addiction and Excessive Screen Time

What is a similarity between substance addictions and behavioral addictions?
A) Increased self-control
B) Decreased impulsivity
C) Enhanced risk assessment
D) Impaired control
E) Improved decision-making

D) Impaired control
Explanation: Both substance addictions and behavioral addictions share the characteristic of impaired control, which refers to the inability to control the use of the substance or behavior, highlighting a common feature in addiction disorders.

p.105
Mental Health Conditions

What is a common factor in those who develop cyberchondria?
A) Winning the lottery
B) Losing a loved one
C) Getting a promotion at work
D) Going on vacation
E) Buying a new car

B) Losing a loved one
Explanation: Cyberchondria is prevalent in individuals who have experienced the loss of a loved one, indicating that this emotional trauma can contribute to the development of excessive health-related internet searches and anxiety about potential illnesses.

p.106
Mental Health Conditions

What is a recommended coping strategy for Cyberchondria?
A) Avoiding all health-related searches
B) Seeking unreliable sources
C) Setting boundaries on health-related searches
D) Ignoring professional medical advice
E) Promoting excessive health-related anxiety

C) Setting boundaries on health-related searches
Explanation: Setting boundaries on health-related searches is a recommended coping strategy for Cyberchondria, as it helps individuals limit their exposure to potentially anxiety-inducing information and maintain a balanced perspective.

p.28
Digital Wellbeing

How much time do you spend SLEEPING?
A) 6 hours
B) 8 hours
C) 10 hours
D) 12 hours
E) 14 hours

B) 8 hours
Explanation: The average person spends around 8 hours sleeping per day, which is essential for overall health and well-being.

p.28
Digital Wellbeing

How much time do you spend EATING, PREPARING FOOD, CHORES, HOUSEHOLD TASKS?
A) 1 hour
B) 2 hours
C) 3 hours
D) 4 hours
E) 5 hours

C) 3 hours
Explanation: On average, individuals spend about 3 hours per day on activities related to eating, preparing food, chores, and household tasks, which are essential for maintaining a healthy and functional living environment.

p.5
Types of Digital Technologies

During which weeks do the in-person tutorials occur?
A) Weeks 1-4, 6-8, 10-12
B) Weeks 2-6, 8-10
C) Weeks 1-5, 7-9, 11
D) Weeks 3-7, 9-11
E) Weeks 4-8, 10-12

C) Weeks 1-5, 7-9, 11
Explanation: The text specifies that there are 9 in-person tutorials that occur in Weeks 1-5, 7-9, and 11, indicating the specific weeks during which these tutorials take place.

p.88
Cultivating Positive Online Communities

What are the main reasons younger adults play games?
A) To keep their minds active
B) For excitement and fun
C) For social interaction
D) For relaxation
E) To challenge themselves

C) For social interaction
Explanation: The main reason younger adults play games is for social interaction, as indicated by industry data. This emphasizes the social aspect of gaming for this demographic.

p.7
Mental Health Conditions

At what age does the early onset of mental health conditions typically occur?
A) <18 years
B) <20 years
C) <22 years
D) <24 years
E) <26 years

D) <24 years
Explanation: Mental health conditions are noted to have an early onset, typically occurring before the age of 24 years, indicating the importance of early intervention and support for young individuals.

p.53
Cultivating Positive Online Communities

What is one of the strategies for cultivating positive online communities?
A) Discouraging constructive feedback
B) Ignoring achievements and milestones
C) Withholding resources and support
D) Monitoring and managing discussions
E) Infrequently assessing community health

D) Monitoring and managing discussions
Explanation: One of the strategies for cultivating positive online communities is to monitor and manage discussions, which helps in maintaining a healthy and constructive environment by addressing any potential issues or conflicts.

p.80
Cyberbullying and Online Harassment

What are the attitudes of perpetrators of cyberbullying?
A) Positive and supportive attitudes
B) Respectful and considerate attitudes
C) Indifferent and apathetic attitudes
D) Negative and harmful attitudes
E) Open-minded and understanding attitudes

D) Negative and harmful attitudes
Explanation: Perpetrators of cyberbullying exhibit negative and harmful attitudes, as they engage in harmful online behavior with the intention of causing emotional distress, humiliation, or harm to others.

p.41
Digital Media Literacy

Why is digital media literacy important?
A) To learn how to swim
B) To combat misinformation on digital media platforms
C) To improve cooking skills
D) To become a professional athlete
E) To master a new language

B) To combat misinformation on digital media platforms
Explanation: Digital media literacy is essential for combating misinformation on digital media platforms by enabling individuals to critically evaluate information, fact-check, and verify sources before accepting and sharing them, thereby contributing to a more informed and discerning online community.

p.1
Mental Health Conditions

What is the email address for William Warton?
A) william.warton@monash.edu
B) william.warton2@monash.edu
C) william.warton3@monash.edu
D) william.warton4@monash.edu
E) william.warton5@monash.edu

B) william.warton2@monash.edu
Explanation: William Warton's email address is william.warton2@monash.edu, providing students with the means to contact him for inquiries related to the course 'Mental Health in the Digital Age' or other relevant matters.

p.72
Digital Wellbeing

How can distractions be minimized through work sessions?
A) By increasing distractions
B) By implementing focused work sessions
C) By taking frequent breaks
D) By multitasking
E) By avoiding work sessions

B) By implementing focused work sessions
Explanation: Implementing focused work sessions is mentioned as a technique for minimizing distractions, emphasizing the importance of dedicated periods of concentrated work to enhance productivity.

p.98
Privacy and Security Concerns

What is a common method of violating privacy online?
A) Email communication
B) Snooping
C) Online gaming
D) Video streaming
E) Social media sharing

B) Snooping
Explanation: Snooping is identified as a common method of violating privacy online, emphasizing the intrusive nature of unauthorized access to personal information and the need for heightened security measures to prevent such breaches.

p.105
Mental Health Conditions

What can lead to the development of cyberchondria?
A) Regular exercise
B) Chronic untreated stress
C) Healthy eating habits
D) Meditation and mindfulness practices
E) Quality sleep

B) Chronic untreated stress
Explanation: Chronic untreated stress is identified as a factor that can lead to the development of cyberchondria, highlighting the impact of prolonged stress on individuals' mental well-being and health-related behaviors.

p.106
Mental Health Conditions

What is a key strategy for maintaining a balanced perspective in the context of Cyberchondria?
A) Avoiding all health-related information
B) Promoting excessive health-related anxiety
C) Seeking unreliable sources
D) Setting boundaries on health-related searches
E) Ignoring professional medical advice

D) Setting boundaries on health-related searches
Explanation: Setting boundaries on health-related searches is a key strategy for maintaining a balanced perspective in the context of Cyberchondria, as it helps individuals regulate their exposure to health information and prevent overwhelming anxiety.

p.10
Digital Wellbeing

How much time do kids spend online on weekdays on average?
A) Less than an hour
B) More than two hours
C) Exactly two hours
D) More than three hours
E) More than four hours

B) More than two hours
Explanation: Kids spend an average of more than two hours online on weekdays, indicating a significant amount of time spent engaging with digital content during the week.

p.7
Mental Health Conditions

What proportion of young adults (18-24 years) will experience a mental health condition?
A) 1 in 2
B) 1 in 3
C) 1 in 4
D) 1 in 5
E) 1 in 6

C) 1 in 4
Explanation: About 1 in 4 young adults aged 18-24 years will experience a mental health condition, emphasizing the higher vulnerability of this age group to mental health issues.

p.10
Types of Digital Technologies

What type of devices are children and young people increasingly using to access the internet?
A) Desktop computers
B) Smartphones
C) Laptops
D) Tablets
E) Smartwatches

B) Smartphones
Explanation: Children and young people are increasingly using the internet on a variety of portable devices, including smartphones, which can pose challenges for adult supervision.

p.44
Digital Wellbeing

What is the analogy used to emphasize the need for education on technology use?
A) Cooking classes
B) Driver's education
C) Art classes
D) Music lessons
E) Sports training

B) Driver's education
Explanation: The analogy of driver's education is used to underscore the necessity of providing the equivalent of structured guidance for interactive media use, highlighting the importance of learning to navigate technology in a safe and responsible manner.

p.103
Mental Health Conditions

What is a notable aspect of Cyberchondria?
A) Trusting the answer from a medical professional
B) Feeling empowered after online searches
C) Needing minimal reassurance from a doctor
D) Feeling a compulsive need to seek reassurance from a doctor
E) Spending minimal time researching symptoms online

D) Feeling a compulsive need to seek reassurance from a doctor
Explanation: Cyberchondria often involves a compulsive need to seek reassurance from a doctor or medical professional, indicating the persistent anxiety and doubt experienced by individuals with this condition.

p.65
Information Overload and Digital Distractions

What is information overload?
A) A state of being underwhelmed by data
B) A state of being overwhelmed by the amount of data presented
C) A state of being indifferent to data
D) A state of being confused by data
E) A state of being bored by data

B) A state of being overwhelmed by the amount of data presented
Explanation: Information overload refers to the state of being overwhelmed by the amount of data presented for one's attention or processing, which can lead to challenges in information consumption and decision-making.

p.47
Privacy and Security Concerns

Who is most susceptible to the impact of 'deep fake' technology?
A) Journalists
B) Politicians
C) Celebrities
D) Scientists
E) Social media influencers

C) Celebrities
Explanation: Celebrities, who have an immense amount of video and audio data easily accessible, are particularly susceptible to the impact of 'deep fake' technology, as their likeness can be manipulated and used in fake content, potentially causing reputational damage.

p.47
Privacy and Security Concerns

What are some of the issues associated with 'deep fake' technology?
A) Language barriers
B) Data encryption
C) Facial inconsistencies
D) Network connectivity
E) Hardware compatibility

C) Facial inconsistencies
Explanation: 'Deep fake' technology faces issues such as facial inconsistencies, access to data, and other technical challenges, which are areas that are still being improved upon as the technology advances.

p.78
Cyberbullying and Online Harassment

How can individuals combat cyberbullying?
A) By ignoring the behavior
B) By retaliating with more aggression
C) By seeking help from trusted adults or authorities
D) By isolating themselves from online communities
E) By engaging in similar behavior

C) By seeking help from trusted adults or authorities
Explanation: Individuals can combat cyberbullying by seeking help from trusted adults, authorities, or support organizations. It is important to address the issue proactively and involve responsible parties to ensure the safety and well-being of the victim.

p.72
Mental Health Conditions

What practice can help anchor people to the present and minimize distractions?
A) Watching TV
B) Practicing mindfulness
C) Playing video games
D) Reading a book
E) Listening to music

B) Practicing mindfulness
Explanation: Practicing mindfulness is highlighted as a method to anchor people to the present and minimize distractions, underscoring its potential to enhance focus and reduce mental clutter.

p.16
Digital Wellbeing

What negative impact does smartphone use have on social interactions?
A) Increased quality of interactions
B) Enhanced engagement with others
C) Decreased negative affect or stress
D) Improved work productivity
E) Reduced quality of interactions due to 'phubbing'

E) Reduced quality of interactions due to 'phubbing'
Explanation: Smartphone use during social interactions can lead to reduced quality of interactions, a phenomenon known as 'phubbing', as noted by McDaniel & Radesky (2018) and Nuñez et al. (2020), highlighting the detrimental effect of excessive smartphone use on social dynamics.

p.77
Digital Wellbeing

What is a key aspect of promoting healthy social media use?
A) Setting unrealistic expectations on social media
B) Encouraging self-compassion
C) Avoiding self-awareness
D) Building a negative offline support network
E) Engaging in activities that promote self-doubt

B) Encouraging self-compassion
Explanation: Promoting healthy social media use involves encouraging self-compassion, which can help individuals develop a positive and supportive relationship with themselves, leading to a healthier approach to social media interactions.

p.89
Cultivating Positive Online Communities

What is a potential positive outcome of internet gaming on mental health?
A) Decreased mental wellbeing
B) Increased stress and tension
C) Social support
D) Isolation and loneliness
E) Reduced mental wellbeing

C) Social support
Explanation: Internet gaming can provide social support, creating opportunities for individuals to connect with others and build relationships, which can contribute to increased mental wellbeing and a sense of belonging.

p.71
Information Overload and Digital Distractions

What does research suggest about multitasking and its effects on performance?
A) It has no impact on performance
B) It improves performance
C) It has positive effects on productivity
D) It has negative effects on performance
E) It is essential for productivity

D) It has negative effects on performance
Explanation: Research indicates that multitasking has negative effects on performance, shedding light on the detrimental impact of attempting to juggle multiple tasks simultaneously in the digital age.

p.102
Mental Health Conditions

Is cyberchondria a formal diagnosis?
A) Yes, with official diagnostic criteria
B) Yes, without official diagnostic criteria
C) No, with official diagnostic criteria
D) No, without official diagnostic criteria
E) It is a self-diagnosed condition

D) No, without official diagnostic criteria
Explanation: Cyberchondria is not a formal diagnosis and lacks official diagnostic criteria, underscoring its status as a clinical phenomenon rather than a recognized medical condition.

p.45
Digital Media Literacy

What is the term for false information that is not intended to cause harm?
A) Misinformation
B) Disinformation
C) Malinformation
D) Uninformation
E) Noninformation

A) Misinformation
Explanation: Misinformation refers to false information that is not intended to cause harm, highlighting the distinction between different types of false information and their potential impact.

p.109
Digital Wellbeing

When setting boundaries for digital technology usage, what should individuals consider?
A) Their favorite TV shows
B) Their favorite social media platforms
C) Their work schedule
D) Their favorite books
E) Their family time

E) Their family time
Explanation: When setting boundaries for digital technology usage, individuals should consider prioritizing family time and interpersonal relationships, ensuring a healthy balance between screen time and meaningful connections.

p.109
Digital Wellbeing

What should individuals consider when reflecting on their goals regarding digital technology usage?
A) Their favorite video games
B) Their career aspirations
C) Their favorite music
D) Their travel plans
E) Their favorite movies

B) Their career aspirations
Explanation: When reflecting on goals regarding digital technology usage, individuals should consider the impact on their career aspirations, productivity, and professional development, ensuring that technology usage aligns with their long-term objectives.

p.76
Social Media and Self-Comparison

How can social media comparison affect psychological wellbeing?
A) It has no impact on psychological wellbeing
B) It improves psychological wellbeing
C) It decreases overall psychological wellbeing
D) It enhances psychological wellbeing
E) It has a neutral effect on psychological wellbeing

C) Decrease in overall psychological wellbeing
Explanation: Social media comparison can lead to a decrease in overall psychological wellbeing, as individuals may experience negative emotions and stress when comparing themselves to others on social media.

p.15
Types of Digital Technologies

What is an example of blended care in mental healthcare delivery?
A) Only face-to-face interactions
B) Only online interactions
C) A combination of face-to-face interactions alongside online or homework tasks using technology
D) Only phone calls
E) Only video calls

C) A combination of face-to-face interactions alongside online or homework tasks using technology
Explanation: Blended care in mental healthcare delivery involves a combination of traditional face-to-face interactions and the use of technology, such as online or homework tasks, to enhance the overall care and treatment process.

p.38
Social Media and Self-Comparison

What are the potential negative effects of excessive social media use on mental health?
A) Increased self-esteem
B) Decreased anxiety
C) Fear of missing out (FOMO)
D) Enhanced well-being
E) Improved mood

C) Fear of missing out (FOMO)
Explanation: Excessive social media use can lead to the fear of missing out (FOMO), causing individuals to feel anxious or left out when they see others engaging in activities they are not part of. This can have a detrimental impact on mental well-being.

p.82
Cultivating Positive Online Communities

What is a key aspect of fostering a positive online culture?
A) Encouraging negative comments
B) Promoting anonymity online
C) Fostering a culture of respect and empathy
D) Ignoring online behavior
E) Avoiding online interactions

C) Fostering a culture of respect and empathy
Explanation: Fostering a culture of respect and empathy online is essential for promoting a positive online environment. This involves encouraging positive interactions, understanding, and support among online users, contributing to a healthier digital community.

p.82
Cultivating Positive Online Communities

What is an effective approach to promoting a positive online environment?
A) Encouraging negative behavior
B) Discouraging professional support
C) Encouraging online conflicts
D) Encouraging seeking professional support
E) Promoting digital citizenship education

D) Encouraging seeking professional support
Explanation: Encouraging individuals to seek professional support when facing challenges online is an effective approach to promoting a positive online environment. This emphasizes the importance of mental health and well-being in the digital space, contributing to a supportive and understanding online community.

p.22
Digital Media Literacy

How does the mindful use of technology relate to digital media literacy?
A) It has no relation to digital media literacy
B) It is essential for developing digital media literacy
C) It hinders the development of digital media literacy
D) It is irrelevant in the context of digital media literacy
E) It is detrimental to digital media literacy

B) It is essential for developing digital media literacy
Explanation: The mindful use of technology is closely related to digital media literacy as it involves understanding how to use technology responsibly and critically, which is fundamental for developing digital media literacy.

p.100
Privacy and Security Concerns

How can individuals enhance online security when making purchases?
A) Paying for things securely online
B) Sharing personal information with unknown websites
C) Using public Wi-Fi for transactions
D) Ignoring software updates
E) Using a shared computer for online shopping

A) Paying for things securely online
Explanation: To enhance online security when making purchases, it is recommended to pay for things securely online, which involves using trusted and secure payment methods and platforms to safeguard financial information and transactions.

p.103
Mental Health Conditions

What is a common behavior associated with Cyberchondria?
A) Feeling empowered and reassured after online searches
B) Spending minimal time researching symptoms online
C) Feeling distressed and anxious after online searches
D) Trusting the answer from a medical professional
E) Having no need to seek reassurance from a doctor

C) Feeling distressed and anxious after online searches
Explanation: Cyberchondria often involves spending significant time researching symptoms online, which can lead to feelings of distress and anxiety rather than reassurance or empowerment, highlighting the negative impact of excessive online health searches.

p.103
Mental Health Conditions

What is a characteristic of Cyberchondria?
A) Feeling reassured after online searches
B) Having no compulsive need to recheck symptoms online
C) Trusting the answer from a medical professional
D) Feeling a compulsive need to recheck symptoms online
E) Spending minimal time researching symptoms online

D) Feeling a compulsive need to recheck symptoms online
Explanation: Cyberchondria involves a compulsive need to recheck symptoms online, even after exhaustive searches, which can lead to repetitive and excessive behavior, contributing to the distress and anxiety associated with this condition.

p.41
Digital Media Literacy

What does digital media literacy involve?
A) Understanding how to bake a cake
B) Understanding how to drive a car
C) Understanding how digital media platforms and technologies work
D) Understanding how to play a musical instrument
E) Understanding how to knit a sweater

C) Understanding how digital media platforms and technologies work
Explanation: Digital media literacy encompasses understanding how digital media platforms and technologies operate, which is crucial for navigating the digital landscape and engaging with various forms of digital content.

p.53
Cultivating Positive Online Communities

What is a key aspect of cultivating positive online communities?
A) Discouraging constructive feedback
B) Ignoring achievements and milestones
C) Providing resources and support
D) Avoiding discussions
E) Neglecting community health assessment

C) Providing resources and support
Explanation: A key aspect of cultivating positive online communities is providing resources and support, which contributes to the growth and well-being of the community members, fostering a sense of belonging and collaboration.

p.15
Digital Wellbeing

How can digital technology improve mental healthcare delivery?
A) By reducing access to information
B) By limiting communication between patients and healthcare providers
C) By providing online self-help programs and e-therapies
D) By decreasing efficiency in healthcare delivery
E) By restricting access to treatment or diagnosis information

C) By providing online self-help programs and e-therapies
Explanation: Digital technology can enhance mental healthcare delivery by offering online self-help programs and e-therapies, which utilize the internet or devices to deliver interactive interventions, thereby improving access to mental health resources and support.

p.65
Information Overload and Digital Distractions

According to Cognitive Load Theory, why does information overload happen?
A) Due to unlimited capacity for working memory
B) Due to lack of available information
C) Due to the ease of processing information
D) Due to limited capacity for working memory
E) None of the above

D) Due to limited capacity for working memory
Explanation: Cognitive Load Theory (CLT) postulates that human beings possess a limited capacity for working memory, and if presented with information that exceeds this capacity, information overload occurs, highlighting the cognitive aspect of information processing.

p.20
Mental Health Conditions

What is Melinda McCabe's role in the Monash THRIVE initiative?
A) Researcher
B) Website Developer
C) Team Lead
D) Community Engagement Officer
E) App Tester

C) Team Lead
Explanation: Melinda McCabe serves as the Team Lead for the Monash THRIVE initiative, which focuses on developing digital mental health literacy tools for the Monash community. Her role involves overseeing the design and building of digital experiences, research, and community engagement.

p.24
Digital Wellbeing

What percentage of people sleep holding their smartphone or have it near them while sleeping?

A) 71%
Explanation: According to the National Sleep Foundation in 2020, 71% of people sleep holding their smartphone or have it near them while sleeping, highlighting the prevalent use of technology in daily life and its impact on sleep habits.

p.24
Digital Wellbeing

What role does technology play in most people's lives?

B) It plays a large role
Explanation: Technology is noted to play a large role in most people's lives, emphasizing its pervasive influence and significance in modern society.

p.70
Information Overload and Digital Distractions

Which strategy for managing information overload involves organizing tasks based on their importance to reduce the feeling of being overwhelmed?
A) Random prioritization
B) Time dilation
C) Prioritisation
D) Information hoarding
E) Procrastination

C) Prioritisation
Explanation: Prioritisation is a strategy that involves organizing tasks based on their importance, helping to reduce the feeling of being overwhelmed by focusing on the most critical information first, thus managing information overload effectively.

p.19
Digital Wellbeing

What is the potential impact of digital technology on mental health?
A) Exclusively negative
B) Exclusively positive
C) Both negative and positive
D) No impact at all
E) Impact is yet to be determined

C) Both negative and positive
Explanation: The conclusion suggests that digital technology may have both negative and positive impacts on mental health. It highlights the need for further exploration and understanding of the diverse effects of digital technologies on mental well-being.

p.45
Digital Media Literacy

What does malinformation refer to?
A) False information intended to cause harm
B) False information not intended to cause harm
C) Information that is completely true
D) Information that is not available online
E) Information that is intended to guide people in the right direction

A) False information intended to cause harm
Explanation: Malinformation refers to information that stems from the truth but is often exaggerated in a way that misleads and causes potential harm, highlighting the nuanced nature of this type of false information.

p.19
Digital Wellbeing

What is the potential of digital technology in relation to mental health?
A) Solely negative
B) Solely positive
C) No potential at all
D) Potential is yet to be determined
E) Potential for both positive and negative impacts

E) Potential for both positive and negative impacts
Explanation: The conclusion suggests that digital technology has the potential to provide both positive and negative impacts on mental health. This emphasizes the need to harness digital technology for positive outcomes while mitigating potential negative effects.

p.79
Cyberbullying and Online Harassment

What is cyberbullying and online harassment?
A) Physical bullying
B) Bullying with the use of digital technologies
C) Verbal bullying
D) Bullying in the workplace
E) Bullying in the schoolyard

B) Bullying with the use of digital technologies
Explanation: Cyberbullying and online harassment specifically refer to bullying that occurs through the use of digital technologies, distinguishing it from traditional forms of bullying.

p.76
Social Media and Self-Comparison

Who can be affected by social comparison on social media?
A) Only children
B) Only adults
C) Only elderly individuals
D) People of any age
E) Only teenagers

D) People of any age
Explanation: People of any age can be affected by social comparison on social media, but adolescents (13 - 18 years) and young adults (19 - 24 years) are particularly vulnerable to the negative effects, highlighting the widespread impact of social media comparison across different age groups.

p.79
Cyberbullying and Online Harassment

Where can cyberbullying and online harassment take place?
A) Only in the workplace
B) Only in the schoolyard
C) Only in written letters
D) On social media, messaging platforms, gaming platforms, and mobile phones
E) Only in physical settings

D) On social media, messaging platforms, gaming platforms, and mobile phones
Explanation: Cyberbullying and online harassment can occur in various digital environments, including social media, messaging platforms, gaming platforms, and mobile phones, highlighting the wide range of platforms where such behavior can take place.

p.27
Digital Wellbeing

How much time do you spend SLEEPING?
A) 6 hours
B) 8 hours
C) 10 hours
D) 12 hours
E) 14 hours

B) 8 hours
Explanation: The average person spends around 8 hours sleeping per day, which is essential for overall health and well-being.

p.38
Cyberbullying and Online Harassment

How can the anonymity and distance provided by the online environment impact individuals?
A) It enhances empathy
B) It reduces social comparison
C) It fosters self-expression
D) It can embolden individuals to engage in hurtful behavior
E) It promotes positive interactions

D) It can embolden individuals to engage in hurtful behavior
Explanation: The anonymity and distance provided by the online environment can embolden individuals to engage in hurtful behavior, such as cyberbullying, which can significantly impact the mental well-being of the victims.

p.81
Mental Health Conditions

What are the psychological consequences of cyberbullying on victims?
A) Increased self-esteem and confidence
B) Decreased anxiety and stress levels
C) Improved mental well-being
D) Negative impact on mental health and emotional well-being
E) No psychological consequences

D) Negative impact on mental health and emotional well-being
Explanation: Victims of cyberbullying often experience negative psychological consequences, including decreased self-esteem, increased anxiety, and emotional distress as a result of online harassment and abuse.

p.62
Digital Addiction and Excessive Screen Time

What is the term used to describe excessive screen time and internet gaming disorder?
A) Cyberbullying
B) Cyberchondria
C) Digital addiction
D) Social media comparison
E) Information overload

C) Digital addiction
Explanation: The term used to describe excessive screen time and internet gaming disorder is digital addiction, highlighting the problematic nature of excessive technology use and its potential impact on individuals' well-being.

p.26
Digital Wellbeing

How can you check your phone usage on an Apple device?
A) Go to Camera > Settings > Usage
B) Go to Settings > Screen time > See all Activity
C) Go to Messages > Digital Wellbeing
D) Go to Calendar > Screen time > Weekly usage
E) Go to Notes > Parental Controls > Usage stats

B) Go to Settings > Screen time > See all Activity
Explanation: On an Apple device, you can check your phone usage by navigating to Settings, then selecting Screen time, and finally choosing See all Activity. This allows users to monitor their weekly or daily usage rates, promoting awareness of their digital habits.

p.26
Digital Wellbeing

Where can you find phone usage stats on an Android device?
A) Settings > Digital Wellbeing & Parental Controls > Little 'graph' image
B) Settings > Battery > Usage Statistics
C) Settings > Notifications > App Usage
D) Settings > Security > Screen time
E) Settings > Privacy > Usage Insights

A) Settings > Digital Wellbeing & Parental Controls > Little 'graph' image
Explanation: On an Android device, users can access phone usage stats by going to Settings, then selecting Digital Wellbeing & Parental Controls, and locating the little 'graph' image in the top right-hand corner of the screen. This feature enables users to track their digital habits and make informed decisions about their screen time.

p.70
Information Overload and Digital Distractions

What is a recommended approach for managing information overload that involves using tools to screen and manage the influx of information?
A) Ignoring all information
B) Digital hoarding
C) Information filtering tools
D) Information overload acceptance
E) Digital cluttering

C) Information filtering tools
Explanation: Information filtering tools are a recommended approach for managing information overload, as they help screen and manage the influx of information, enabling individuals to focus on relevant and valuable content while minimizing distractions.

p.44
Digital Wellbeing

Who made the statement about the need for education on interactive media use?
A) Steve Jobs
B) Michael Rich, M.D.
C) Mark Zuckerberg
D) Bill Gates
E) Tim Cook

B) Michael Rich, M.D.
Explanation: The statement advocating for education on interactive media use was made by Michael Rich, M.D., emphasizing the importance of providing guidance for children's successful development in the digital environment.

p.108
Mental Health Conditions

What is the benefit of working in small groups to develop Alex's care plan?
A) It reduces the workload
B) It allows for diverse perspectives and insights
C) It speeds up the process
D) It limits creativity
E) It increases competition

B) It allows for diverse perspectives and insights
Explanation: Working in small groups to develop Alex's care plan provides the benefit of incorporating diverse perspectives and insights, leading to a more comprehensive and well-rounded plan that addresses Alex's specific needs.

p.56
Cultivating Positive Online Communities

What is the primary purpose of the BeyondBlue MH forums?
A) Selling mental health products
B) Providing mental health education
C) Facilitating online gaming
D) Offering mental health support and discussion
E) Sharing fashion and lifestyle tips

D) Offering mental health support and discussion
Explanation: The primary purpose of the BeyondBlue MH forums is to provide a platform for individuals to seek and offer mental health support, engage in discussions, and share experiences, contributing to the promotion of mental well-being within an online community.

p.78
Cyberbullying and Online Harassment

What is a common form of online harassment?
A) Sending positive messages
B) Sharing helpful information
C) Spreading rumors and lies
D) Offering support and encouragement
E) Engaging in constructive criticism

C) Spreading rumors and lies
Explanation: A common form of online harassment involves spreading rumors, lies, or false information about an individual or group, which can lead to reputational damage, emotional distress, and social isolation.

p.48
Information Overload and Digital Distractions

What is the impact of social media on the distribution of information?
A) It has no impact
B) It only distributes real news
C) It contributes to the increasing distribution of user-generated information, including hoaxes and false claims
D) It only distributes verified news from reputable sources
E) It decreases the distribution of user-generated information

C) It contributes to the increasing distribution of user-generated information, including hoaxes and false claims
Explanation: Social media platforms such as Facebook and Twitter contribute to the increasing distribution of user-generated information, which encompasses hoaxes, false claims, fabricated news, and conspiracy theories, highlighting the challenge of distinguishing real news from fake news on social media.

p.48
Digital Media Literacy

What is the potential impact of possessing a device that can connect to the internet?
A) It has no impact
B) It makes a person immune to fake news
C) It makes a person a potential consumer or distributor of fake news
D) It only allows access to verified news
E) It reduces exposure to fake news

C) It makes a person a potential consumer or distributor of fake news
Explanation: Possessing a device that can connect to the internet means that an individual is potentially a consumer or distributor of fake news, emphasizing the widespread influence and reach of misinformation facilitated by digital connectivity.

p.43
Cultivating Positive Online Communities

Which event during the 2016 U.S. Presidential elections is cited as an example of influential misinformation campaigns?

C) PizzaGate controversy
Explanation: The PizzaGate controversy during the 2016 U.S. Presidential elections is highlighted as an example of influential misinformation campaigns, underscoring the impact of false information spread through social media platforms.

p.62
Types of Digital Technologies

Which of the following is NOT a challenge associated with digital technology?
A) Information overload and digital distractions
B) Social media and self-comparison
C) Cyberbullying and online harassment
D) Privacy and security concerns
E) Cyberchondria

D) Privacy and security concerns
Explanation: Privacy and security concerns are not listed as a challenge associated with digital technology in the lecture overview. Instead, they are mentioned to be covered in more detail in Week 5, indicating their separate focus.

p.28
Digital Wellbeing

How much time do you spend TRAVELLING?
A) 30 minutes
B) 1 hour
C) 2 hours
D) 3 hours
E) 4 hours

B) 1 hour
Explanation: The average time spent on traveling per day is approximately 1 hour, which includes commuting to work, school, or other destinations.

p.24
Digital Wellbeing

What is important to ensure when it comes to technology and its impact on employment or education?

C) Balance
Explanation: While technology is crucial for effective participation in employment or education, it is important to ensure balance, highlighting the need for a healthy integration of technology in daily life.

p.88
Digital Wellbeing

What is the average duration of gaming per week for an Australian gamer?
A) 1-2 hours
B) 4-5 hours
C) 6-7 hours
D) 2-3 hours
E) 8-10 hours

D) 2-3 hours
Explanation: On average, an Australian gamer plays for two to three hours per week, reflecting the moderate amount of time spent on gaming as a leisure activity.

p.19
Mental Health Conditions

What is the current state of studies regarding the impact of digital technology on mental health?
A) Abundant and high quality
B) Scarce and poor quality
C) Varied and comprehensive
D) Non-existent
E) Inconclusive

B) Scarce and poor quality
Explanation: The conclusion indicates that current studies on the impact of digital technology on mental health are scarce, of poor quality, and do not encompass the full range of digital technologies used. This highlights the need for more robust and comprehensive research in this area.

p.1
Mental Health Conditions

What is the name of the course that William Warton is teaching?
A) Digital Marketing Strategies
B) Mental Health in the Digital Age
C) Cybersecurity Fundamentals
D) Social Media Analytics
E) Data Science and Analytics

B) Mental Health in the Digital Age
Explanation: William Warton is teaching the course 'Mental Health in the Digital Age', which focuses on the intersection of mental health and digital technologies, addressing the impact of digital advancements on mental well-being.

p.76
Social Media and Self-Comparison

What is a potential consequence of social media comparison related to body image?
A) Improved body image
B) Decreased body image issues
C) Poor body image
D) Enhanced body positivity
E) Neutral impact on body image

C) Poor body image
Explanation: Social media comparison can contribute to poor body image, as individuals may feel dissatisfied with their appearance when comparing themselves to others on social media, leading to negative self-perception.

p.56
Cultivating Positive Online Communities

What distinguishes the BeyondBlue MH forums from other digital platforms?
A) Focus on fashion and lifestyle
B) Exclusive access for mental health professionals
C) Emphasis on mental health support and discussion
D) Integration of online gaming features
E) Promotion of physical health and fitness

C) Emphasis on mental health support and discussion
Explanation: The BeyondBlue MH forums are distinguished by their emphasis on mental health support and discussion, providing a dedicated space for individuals to engage in conversations related to mental well-being and seek support from others within the online community.

p.46
Digital Media Literacy

What is 'confirmation bias' defined as?
A) Seeking or interpreting evidence in ways that are partial to existing beliefs
B) Rejecting all evidence
C) Accepting evidence without question
D) Ignoring evidence
E) Being indifferent to evidence

A) Seeking or interpreting evidence in ways that are partial to existing beliefs
Explanation: 'Confirmation bias' is defined as the seeking or interpreting of evidence in ways that are partial to existing beliefs, reflecting a cognitive bias that influences decision-making and perception.

p.40
Digital Wellbeing

What is the purpose of digital wellbeing tools?
A) To increase phone usage
B) To track phone usage and app usage
C) To promote excessive app usage
D) To limit phone usage
E) To encourage constant app checking

B) To track phone usage and app usage
Explanation: Digital wellbeing tools are designed to provide users with insights into their phone and app usage, allowing them to monitor and manage their digital habits for a healthier balance.

p.27
Digital Wellbeing

How much time do you spend EATING, PREPARING FOOD, CHORES, HOUSEHOLD TASKS?
A) 1 hour
B) 2 hours
C) 3 hours
D) 4 hours
E) 5 hours

C) 3 hours
Explanation: On average, individuals spend approximately 3 hours on eating, preparing food, chores, and household tasks each day, which are essential activities for maintaining a healthy lifestyle and living environment.

p.43
Cyberbullying and Online Harassment

What type of misinformation did the MacronLeaks involve?

A) Political misinformation
Explanation: The MacronLeaks during the French presidential elections in 2017 involved the spread of political misinformation, emphasizing the use of social media platforms to influence public opinion through false information.

p.81
Cultivating Positive Online Communities

Should victims of cyberbullying be supported, and how?
A) No, they should handle it on their own
B) Yes, by providing access to mental health resources
C) Yes, by encouraging them to retaliate against the perpetrators
D) No, they should avoid seeking support
E) Yes, by ignoring the cyberbullying incidents

B) Yes, by providing access to mental health resources
Explanation: Victims of cyberbullying should be supported by providing access to mental health resources, counseling, and support networks to address the psychological impact of online harassment and abuse.

p.13
Digital Media Literacy

What was associated with negative outcomes according to the systematic review of literature?
A) Watching high-quality content
B) Co-viewing television
C) Engaging with inappropriate content
D) Watching television during infancy
E) Watching educational content

C) Engaging with inappropriate content
Explanation: The systematic review of literature suggests that engaging with inappropriate content was associated with negative outcomes, as highlighted by Kostyrka-Allchorne, Cooper and Simpson in 2017. This emphasizes the importance of monitoring the content of television, especially during early developmental stages.

p.9
Types of Digital Technologies

How many people around the world use the internet?
A) 1 million
B) 10 million
C) 5.03 million
D) 100 million
E) 50 million

C) 5.03 million
Explanation: The text states that 5.03 million people around the world use the internet, emphasizing the widespread global usage and influence of digital technology.

p.7
Mental Health Conditions

What proportion of Australian adults will experience a mental health condition?
A) 1 in 2
B) 1 in 3
C) 1 in 4
D) 1 in 5
E) 1 in 6

D) 1 in 5
Explanation: Approximately 1 in 5 Australian adults will experience a mental health condition, highlighting the significant prevalence of mental health issues within the adult population.

p.10
Digital Wellbeing

How much time do kids spend online on weekend days on average?
A) Less than an hour
B) More than two hours
C) Exactly two hours
D) More than three hours
E) More than four hours

D) More than three hours
Explanation: Children spend more than three hours online on weekend days, highlighting the increased digital engagement during leisure time.

p.76
Social Media and Self-Comparison

What are potential negative effects of social media comparison?
A) Increased happiness
B) Improved self-esteem
C) Decreased depression
D) Enhanced psychological wellbeing
E) Better body image

A) Increased depression
Explanation: Social media comparison can lead to increased depression, as individuals may feel inadequate or dissatisfied when comparing their lives to others' seemingly perfect lives on social media.

p.80
Cyberbullying and Online Harassment

What are the beliefs of perpetrators of cyberbullying?
A) They believe in kindness and empathy
B) They believe in honesty and integrity
C) They believe in equality and justice
D) They believe in causing emotional distress, humiliation, or harm
E) They believe in forgiveness and understanding

D) They believe in causing emotional distress, humiliation, or harm
Explanation: Perpetrators of cyberbullying hold the belief of causing emotional distress, humiliation, or harm to their targets, reflecting their negative and harmful mindset.

p.108
Mental Health Conditions

What is the role of the group members in developing Alex's care plan?
A) To present key insights
B) To organize social events
C) To conduct research
D) To manage finances
E) To create a marketing campaign

A) To present key insights
Explanation: The group members are responsible for presenting the key insights of the care plan developed for Alex, ensuring that all relevant information and recommendations are effectively communicated to the relevant stakeholders.

p.80
Cyberbullying and Online Harassment

What are the behaviors of perpetrators of cyberbullying?
A) Kind and compassionate behaviors
B) Honest and trustworthy behaviors
C) Aggressive and harmful behaviors
D) Supportive and encouraging behaviors
E) Respectful and considerate behaviors

C) Aggressive and harmful behaviors
Explanation: Perpetrators of cyberbullying demonstrate aggressive and harmful behaviors by targeting others with harmful online behavior, aiming to cause emotional distress, humiliation, or harm.

p.41
Digital Media Literacy

What is the purpose of critically evaluating information in digital media literacy?
A) To memorize information
B) To ignore information
C) To accept all information
D) To fact-check and verify sources
E) To create misinformation

D) To fact-check and verify sources
Explanation: Critically evaluating information in digital media literacy serves the purpose of fact-checking and verifying sources, which is crucial for discerning the accuracy and reliability of information encountered on digital media platforms.

p.12
Digital Media Literacy

According to a systematic review of the literature, what is associated with higher academic skills and predictive of future academic performance?
A) Watching low-quality content
B) Watching high-quality content
C) Co-viewing television
D) Engaging with inappropriate content
E) Watching television during infancy

B) Watching high-quality content
Explanation: A systematic review of the literature suggests that watching high-quality content is associated with higher academic skills and is predictive of future academic performance, emphasizing the positive influence of content quality on educational outcomes.

p.81
Cyberbullying and Online Harassment

What behaviors are exhibited by victims of cyberbullying?
A) They exhibit aggressive behaviors towards the perpetrators
B) They exhibit avoidance behaviors towards online platforms
C) They exhibit assertive behaviors in seeking help
D) They exhibit passive behaviors in response to cyberbullying
E) They exhibit retaliatory behaviors towards other online users

C) They exhibit assertive behaviors in seeking help
Explanation: Victims of cyberbullying often exhibit assertive behaviors in seeking help and support to address the emotional distress, humiliation, and harm caused by online harassment and abuse.

p.14
Digital Wellbeing

What are some benefits of smartphones mentioned in the text?
A) Limited contact with friends
B) Access to limited information
C) Negative consequences for knowledge sharing
D) Constant contact with friends and access to an endless supply of information
E) No leisure activities

D) Constant contact with friends and access to an endless supply of information
Explanation: The text highlights the benefits of smartphones, including constant contact with friends and access to an endless supply of information, which contribute to their positive impact on social connectivity and knowledge sharing.

p.52
Cultivating Positive Online Communities

What is a key aspect of cultivating positive online communities?
A) Discouraging active participation
B) Leading with negativity
C) Establishing clear guidelines and rules
D) Moderating with bias
E) Ignoring community guidelines

C) Establishing clear guidelines and rules
Explanation: Establishing clear guidelines and rules is a key aspect of cultivating positive online communities as it provides a framework for expected behavior and consequences, promoting a respectful and inclusive online environment.

p.52
Cultivating Positive Online Communities

How can a sense of belonging be promoted in online communities?
A) By discouraging active participation
B) By establishing unclear guidelines and rules
C) By leading with negativity
D) By encouraging active participation
E) By moderating with secrecy

D) By encouraging active participation
Explanation: A sense of belonging can be promoted in online communities by encouraging active participation, which fosters engagement and connection among community members, contributing to a positive and supportive online environment.

p.28
Digital Wellbeing

How much time do you spend WORKING or STUDYING?
A) 4 hours
B) 6 hours
C) 8 hours
D) 10 hours
E) 12 hours

C) 8 hours
Explanation: The average time spent on working or studying per day is around 8 hours, reflecting the typical duration of a full-time job or academic study.

p.45
Digital Media Literacy

Which term refers to false information that is intended to manipulate, cause damage, or guide people, organizations, and countries in the wrong direction?
A) Misinformation
B) Disinformation
C) Malinformation
D) Uninformation
E) Noninformation

B) Disinformation
Explanation: Disinformation refers to false information that is intended to manipulate, cause damage, or guide people, organizations, and countries in the wrong direction, emphasizing the deliberate nature and harmful intent of this type of false information.

p.88
Types of Digital Technologies

What has made games more easily accessible anytime and anywhere?
A) Gaming consoles
B) Virtual reality technology
C) Gaming arcades
D) Gaming on mobile devices
E) Online gaming platforms

D) Gaming on mobile devices
Explanation: The advent of gaming on mobile devices has made games more easily accessible anytime and anywhere, reflecting the impact of technological advancements on the gaming landscape.

p.103
Mental Health Conditions

What is a common fear associated with Cyberchondria?
A) Fear of feeling empowered
B) Fear of having only one or two diseases
C) Fear of seeking reassurance from a doctor
D) Fear of having several diseases
E) Fear of not needing to recheck symptoms online

D) Fear of having several diseases
Explanation: Individuals experiencing Cyberchondria often fear having multiple diseases, rather than just one or two, reflecting the heightened anxiety and apprehension associated with this condition.

p.44
Digital Wellbeing

According to the statement, how should technology be used to benefit individuals?
A) To be wealthier
B) To be more famous
C) To be smarter, healthier, and kinder
D) To be more powerful
E) To be more competitive

C) To be smarter, healthier, and kinder
Explanation: The statement emphasizes the need for using technology in ways that contribute to being smarter, healthier, and kinder to one another, highlighting the positive impact that intentional and mindful technology use can have on individuals.

p.46
Types of Digital Technologies

What is the purpose of 'tags' and metadata in the context of the internet?
A) To confuse users
B) To slow down internet speed
C) To filter content
D) To increase advertising revenue
E) To promote random content

C) To filter content
Explanation: 'Tags' and metadata are utilized to filter the vast amount of content on the internet, ensuring that users are presented with material that aligns with their interests and preferences, illustrating the role of technology in personalizing online experiences.

p.78
Cyberbullying and Online Harassment

Where can cyberbullying take place?
A) Only in schools
B) Only in the workplace
C) Only in public places
D) Only in online environments
E) In both physical and online environments

E) In both physical and online environments
Explanation: Cyberbullying can occur in both physical and online environments, including schools, workplaces, public spaces, and digital platforms. It is not limited to a specific location and can have detrimental effects on victims regardless of the setting.

p.38
Social Media and Self-Comparison

What is a common consequence of social media platforms presenting carefully curated versions of people's lives?
A) Increased self-awareness
B) Decreased self-comparison
C) Enhanced self-expression
D) Unrealistic expectations
E) Improved self-esteem

D) Unrealistic expectations
Explanation: Social media platforms often present carefully curated versions of people's lives, leading to unrealistic expectations and social comparison. This can result in individuals feeling inadequate and negatively impact their mental well-being.

p.12
Digital Media Literacy

What was associated with negative outcomes according to the research by Kostyrka-Allchorne, Cooper and Simpson?
A) Co-viewing television
B) Watching high-quality content
C) Watching television during infancy
D) Engaging with inappropriate content
E) Watching low-quality content

D) Engaging with inappropriate content
Explanation: The research by Kostyrka-Allchorne, Cooper and Simpson found that engaging with inappropriate content was associated with negative outcomes, underscoring the importance of content selection and appropriateness in television viewing.

p.31
Digital Wellbeing

What is the strategy that focuses on managing the amount of time spent on digital devices?
A) Digital literacy
B) Setting boundaries
C) Practicing self care
D) Utilising digital well being tools
E) Prioritising sleep

B) Setting boundaries
Explanation: Setting boundaries involves managing the amount of time spent on digital devices, emphasizing the importance of establishing limits to maintain a healthy balance between digital engagement and other activities.

p.35
Digital Wellbeing

What effect does digital detoxing have on procrastination according to studies?
A) Increases procrastination
B) No effect on procrastination
C) Decreases procrastination
D) Mixed effects on procrastination
E) Varies depending on the individual

C) Decreases procrastination
Explanation: Studies have shown that a reduction or cessation of Facebook use, as a result of digital detoxing, leads to a decrease in procrastination, indicating a positive impact on this behavior.

p.14
Mental Health Conditions

What has been associated with the rise in internalizing behaviors such as anxiety and depression?
A) Smartphones
B) Social media
C) Internet access
D) Leisure activities
E) Positive consequences for knowledge sharing

B) Social media
Explanation: The text attributes the rise in internalizing behaviors such as anxiety and depression to social media, highlighting it as one of the root causes of this trend and emphasizing its potential negative impact on mental health.

p.13
Digital Media Literacy

What is emphasized as important in relation to television viewing?
A) The type of television
B) The size of the television
C) The content and context
D) The duration of television viewing
E) The brand of the television

C) The content and context
Explanation: The text emphasizes that the content and context of television viewing are important factors to consider. This highlights the significance of not only the material being watched but also the circumstances in which it is being viewed.

p.86
Digital Addiction and Excessive Screen Time

What is problematic internet use, also known as internet addiction, characterized by?
A) Increased self-control over internet use
B) Loss of self-control over internet use
C) Balanced time spent online
D) Decreased distress and life impairment
E) Improved productivity and relationships

B) Loss of self-control over internet use
Explanation: Problematic internet use, or internet addiction, is characterized by a loss of self-control over internet use and time spent online, leading to significant distress and life impairment, as outlined by Young (2017). This compulsive behavior can have negative effects on various aspects of an individual's life.

p.56
Cultivating Positive Online Communities

What type of digital technology is represented by the BeyondBlue MH forums?
A) Social media platform
B) Mental health app
C) Online gaming platform
D) Mental health forum
E) E-commerce website

D) Mental health forum
Explanation: The BeyondBlue MH forums represent a mental health forum, providing a platform for individuals to discuss mental health-related topics, seek support, and share experiences within a supportive online community.

p.46
Social Media and Self-Comparison

What is 'THE ALGORITHM' commonly associated with?
A) Weather patterns
B) Social media and the internet
C) Geological formations
D) Quantum physics
E) Botanical studies

B) Social media and the internet
Explanation: 'THE ALGORITHM' is commonly associated with social media and the internet, where it is used to filter and tailor news feeds, advertisements, and suggested content, reflecting the influence of technology on user experiences.

p.79
Cyberbullying and Online Harassment

How is cyberbullying and online harassment carried out?
A) Through physical means
B) Through written letters
C) Through digital technologies
D) Through verbal communication
E) Through carrier pigeons

C) Through digital technologies
Explanation: Cyberbullying and online harassment involve the use of information and communication technologies to cause harm to another person, which can occur on various digital platforms such as social media, messaging platforms, gaming platforms, and mobile phones.

p.81
Cyberbullying and Online Harassment

What are the beliefs of victims of cyberbullying?
A) They believe in the positive impact of online interactions
B) They believe that cyberbullying is a normal part of online life
C) They believe in the power of seeking help and support
D) They believe in the harmful nature of cyberbullying
E) They believe that cyberbullying is beneficial for personal growth

D) They believe in the harmful nature of cyberbullying
Explanation: Victims of cyberbullying typically hold the belief that cyberbullying is harmful, causing emotional distress, humiliation, and harm as a result of online harassment and abuse.

p.78
Cyberbullying and Online Harassment

What are the potential consequences of online harassment?
A) Increased self-esteem
B) Improved mental health
C) Social isolation and anxiety
D) Strong support network
E) Enhanced sense of belonging

C) Social isolation and anxiety
Explanation: Online harassment can lead to social isolation, anxiety, and other negative psychological effects. Victims may experience a decline in mental well-being and struggle to maintain a sense of safety and security in online spaces.

p.48
Mental Health Conditions

How can critical thinking protect individuals from negative mindsets associated with media use?
A) It has no impact
B) It leads to an increase in negative mindsets
C) It is ineffective in protecting against negative mindsets
D) It has been shown to be an effective form of protection from mindsets that lead to eating disorders, poor body image, low self-esteem, and depression
E) It only protects against physical health issues

D) It has been shown to be an effective form of protection from mindsets that lead to eating disorders, poor body image, low self-esteem, and depression
Explanation: Critical thinking around media use has been demonstrated to be an effective form of protection from the negative mindsets that can result in eating disorders, poor body image, low self-esteem, and depression, underscoring the importance of critical thinking in mitigating the adverse effects of media consumption.

p.4
Types of Digital Technologies

What is the focus of Unit Learning Outcome 1?
A) Identifying different types of digital technologies
B) Analyzing ethical standards in digital interventions
C) Critically analyzing strengths and shortfalls of digital technologies
D) Using technology to communicate knowledge
E) Producing digital intervention recommendations

A) Identifying different types of digital technologies
Explanation: Unit Learning Outcome 1 centers on the identification of different types of digital technologies that have the potential to impact mental health and wellbeing, emphasizing the importance of understanding the diverse range of technologies in this context.

p.9
Types of Digital Technologies

What are examples of digital technologies mentioned in the text?
A) Cars and bicycles
B) Smartphones and laptops
C) Books and newspapers
D) Pencils and erasers
E) Refrigerators and microwaves

B) Smartphones and laptops
Explanation: The text mentions smartphones, laptops, social media, robotics, and AI as examples of digital technologies, highlighting their prevalence and impact in the digital age.

p.35
Digital Wellbeing

What are the effects of digital detoxing on self-regulation, life satisfaction, and mental wellbeing?
A) Positive effects
B) Negative effects
C) No effects
D) Mixed effects
E) Varies depending on the individual

D) Mixed effects
Explanation: Research indicates that digital detoxing has mixed effects on self-regulation, life satisfaction, and mental wellbeing, as evidenced by various studies, highlighting the complexity of its impact on these aspects.

p.14
Mental Health Conditions

What do the relationships between screen use and levels of anxiety and depression tend to be?
A) Strong and direct
B) Small and indirect
C) Non-existent
D) Negative and indirect
E) Positive and direct

B) Small and indirect
Explanation: The text indicates that the relationships between screen use and levels of anxiety and depression tend to be small, and do not show the direction of the link, suggesting that the impact may not be significant and the causality is unclear.

p.53
Cultivating Positive Online Communities

How can positive online communities be encouraged to thrive?
A) By avoiding constructive feedback
B) By downplaying achievements and milestones
C) By limiting resources and support
D) By celebrating achievements and milestones
E) By infrequently assessing community health

D) By celebrating achievements and milestones
Explanation: Positive online communities can be encouraged to thrive by celebrating achievements and milestones, fostering a supportive and uplifting environment that recognizes and appreciates the accomplishments of its members.

p.1
Mental Health Conditions

When is the course 'Mental Health in the Digital Age' scheduled to take place?
A) Semester 1, 2023
B) Semester 2, 2023
C) Summer 2023
D) Fall 2023
E) Spring 2023

B) Semester 2, 2023
Explanation: The course 'Mental Health in the Digital Age' is scheduled to take place in Semester 2, 2023, indicating the specific time frame for when students can expect to engage with the content related to mental health and digital technologies.

p.12
Digital Media Literacy

What does the largest research base suggest about television viewing?
A) It has a clear positive impact
B) It has a clear negative impact
C) It has no clear impact
D) It has a minimal impact
E) It has a significant impact

C) It has no clear impact
Explanation: The largest research base indicates that there is no clear impact of television viewing, highlighting the complexity and ambiguity of its effects on individuals.

p.31
Digital Wellbeing

What are some strategies for digital wellbeing mentioned in the text?
A) Learning a new language
B) Practicing self care
C) Cooking a new recipe
D) Building a new website
E) Painting a picture

B) Practicing self care
Explanation: The text mentions practicing self care as a strategy for digital wellbeing, emphasizing the importance of self-care practices in maintaining a healthy relationship with digital technology.

p.79
Cyberbullying and Online Harassment

What are the potential forms of harm in cyberbullying and online harassment?
A) Physical harm
B) Emotional harm
C) Financial harm
D) All of the above
E) No harm at all

D) All of the above
Explanation: Cyberbullying and online harassment may involve threats, embarrassment, or humiliation in an online setting, which can cause various forms of harm including physical, emotional, and financial harm.

p.79
Cyberbullying and Online Harassment

What distinguishes cyberbullying and online harassment from traditional bullying?
A) The use of carrier pigeons
B) The use of digital technologies
C) The absence of harm
D) The physical nature of the bullying
E) The location where it takes place

B) The use of digital technologies
Explanation: Cyberbullying and online harassment are characterized by the use of digital technologies to cause harm to another person, setting it apart from traditional forms of bullying that do not rely on digital platforms.

p.40
Digital Wellbeing

Which company offers 'Screen time' as part of its digital wellbeing tools?
A) Android
B) Apple
C) Microsoft
D) Samsung
E) Huawei

B) Apple
Explanation: Apple provides 'Screen time' as a feature within its digital wellbeing tools, enabling users to set app limits and block certain applications for better management of screen time.

p.43
Digital Media Literacy

According to research estimates, what percentage of Twitter accounts are bots?

B) ~15%
Explanation: Research estimates suggest that about 47 million Twitter accounts, which is approximately 15% of the total, are bots. This highlights the significant presence of automated accounts on the platform, contributing to the dissemination of misinformation.

p.9
Types of Digital Technologies

How much time do people spend on average on smartphones per day?
A) 1 hour
B) 5 hours
C) 30 minutes
D) 3 hours
E) 10 hours

D) 3 hours
Explanation: According to Markowetz, 2015, on average, people spend nearly three hours per day on their smartphones, indicating the significant amount of time dedicated to smartphone usage in daily life.

p.34
Digital Wellbeing

What has become a popular way to reduce some of the negative impacts from smartphone use?
A) Using smartphones more frequently
B) Engaging in more social media activities
C) Unplugging from smartphones
D) Upgrading to the latest smartphone models
E) Sharing smartphones with others

C) Unplugging from smartphones
Explanation: Unplugging from smartphones has become a popular way to try and reduce some of the negative impacts from smartphone use on health-related outcomes, as highlighted by the increasing trend of digital detoxes.

p.21
Digital Wellbeing

What is the focus of the unit learning objectives regarding digital technology and mental health?
A) Identifying the impact of music on mental health
B) Analyzing the influence of literature on mental health
C) Articulating current and future trends in using digital technology to support mental health and wellbeing
D) Identifying the impact of physical exercise on mental health
E) Analyzing the influence of diet on mental health

C) Articulating current and future trends in using digital technology to support mental health and wellbeing
Explanation: The unit learning objectives emphasize the articulation of current and future trends regarding the use of digital technology to support mental health and wellbeing, highlighting the dynamic nature of technology's role in mental health.

p.86
Digital Addiction and Excessive Screen Time

What difficulties are commonly experienced by individuals with problematic internet use?
A) Enhanced productivity and sleep
B) Easy control of urges to go online
C) No impact on relationships
D) Problems with productivity, sleep, relationships, and loneliness
E) Improved mood regulation

D) Problems with productivity, sleep, relationships, and loneliness
Explanation: Individuals with problematic internet use often experience difficulties with productivity, sleep, relationships, and loneliness, which can result from a loss of self-control over internet use and compulsive online behavior, leading to significant distress and life impairment, as highlighted by Young (2017).

p.47
Types of Digital Technologies

What is 'deep fake' technology primarily known for?
A) Creating realistic video and audio clips
B) Generating fake news articles
C) Designing 3D models
D) Developing virtual reality games
E) Editing photographs

A) Creating realistic video and audio clips
Explanation: 'Deep fake' technology is primarily known for its capability to create highly realistic video and audio clips of almost anything and anyone, showcasing the potential of generative AI and machine learning in manipulating visual and auditory content.

p.80
Cyberbullying and Online Harassment

Are there psychological consequences of cyberbullying?
A) No, there are no psychological consequences
B) Yes, there are positive psychological consequences
C) Yes, there are negative psychological consequences
D) Yes, there are physical consequences
E) Yes, there are social consequences

C) Yes, there are negative psychological consequences
Explanation: Cyberbullying can lead to negative psychological consequences such as anxiety, depression, low self-esteem, and even suicidal thoughts, highlighting the serious impact it can have on the mental well-being of the victims.

p.43
Digital Media Literacy

What is the estimated percentage of Twitter accounts that are bots?

B) ~15%
Explanation: Research estimates suggest that about 47 million Twitter accounts, which is approximately 15% of the total, are bots. This highlights the significant presence of automated accounts on the platform, contributing to the dissemination of misinformation.

p.46
Cultivating Positive Online Communities

What is the real-world example of deliberate 'confirmation bias' mentioned in the text?
A) Weather forecasting
B) Social media filtering
C) Scientific research
D) Political debates
E) Educational assessments

B) Social media filtering
Explanation: The real-world example of deliberate 'confirmation bias' highlighted in the text is the filtering and tailoring of content on social media, demonstrating how technology can reinforce existing beliefs and preferences.

p.20
Mental Health Conditions

What is the focus of the Monash THRIVE initiative?
A) Physical health
B) Academic success
C) Mental health
D) Environmental sustainability
E) Financial literacy

C) Mental health
Explanation: The Monash THRIVE initiative is a preventative mental health initiative that specifically focuses on the design and building of digital mental health literacy tools for the Monash community. Its primary emphasis is on promoting mental health and well-being.

p.20
Types of Digital Technologies

What type of tools does the Monash THRIVE initiative develop?
A) Educational tools
B) Financial tools
C) Digital mental health literacy tools
D) Physical fitness tools
E) Environmental tools

C) Digital mental health literacy tools
Explanation: The Monash THRIVE initiative is dedicated to developing digital mental health literacy tools for the Monash community, which includes websites, apps, and other interactive experiences. These tools are designed to promote mental health awareness and well-being.

p.32
Digital Wellbeing

What is a suggested boundary to maintain balance with technology?
A) Using the 'Do not disturb' function while studying
B) Checking email only at certain times each day
C) Eating while browsing the internet
D) Leaving electronics on while sleeping
E) Avoiding breaks from social media

A) Using the 'Do not disturb' function while studying
Explanation: One of the suggested boundaries to maintain balance with technology is to use the 'Do not disturb' function while studying or while doing other important tasks, emphasizing the importance of minimizing distractions during focused activities.

p.34
Digital Wellbeing

Why have smartphone users been writing/blogging about the need to spend time away from their smartphones?
A) To promote smartphone sales
B) To discourage others from taking a digital detox
C) To share their positive experiences with smartphone use
D) To highlight the negative impacts of excessive smartphone use
E) To showcase the latest smartphone features

D) To highlight the negative impacts of excessive smartphone use
Explanation: Smartphone users have been writing/blogging about the need to spend time away from their smartphones to draw attention to the negative impacts of excessive smartphone use on health-related outcomes, contributing to the growing interest in digital detoxes.

p.9
Types of Digital Technologies

What is notable about the use of smartphones compared to other electronic devices?
A) They are cheaper
B) They are heavier
C) They are less versatile
D) They enable use almost anytime and anywhere
E) They have shorter battery life

D) They enable use almost anytime and anywhere
Explanation: Unlike other electronic devices, smartphones enable the use of various functions almost anytime and anywhere, which has numerous consequences for our daily lives, highlighting their unique accessibility and impact.

p.32
Digital Wellbeing

When is it suggested to take breaks from social media?
A) While studying
B) While sleeping
C) While doing other important tasks
D) Only when necessary
E) Never

D) Only when necessary
Explanation: It is suggested to take breaks from social media only when necessary, emphasizing the importance of evaluating one's digital consumption and taking intentional breaks to maintain a healthy balance with technology.

p.65
Information Overload and Digital Distractions

What are the causes of information overload?
A) Limited ways of consuming information
B) Challenges in discerning credible sources
C) Limited information available
D) Easy to process and prioritize information
E) None of the above

B) Challenges in discerning whether a source is credible
Explanation: Information overload can be caused by various ways in which people consume information, challenges when discerning whether a source is credible, and the sheer amount of available information, making it difficult to process and prioritize.

p.15
Information Overload and Digital Distractions

What is an example of using digital technology to access information about treatment or diagnosis?
A) Sending letters by mail
B) Making phone calls to healthcare providers
C) Using the internet for online information searches
D) Visiting a library
E) Attending in-person seminars

C) Using the internet for online information searches
Explanation: Digital technology allows individuals to access information about treatment or diagnosis through online information searches, providing a convenient and efficient way to gather relevant healthcare information.

p.47
Digital Media Literacy

What type of technology is enabling the creation of 'deep fake' content?
A) Virtual reality
B) Augmented reality
C) Generative AI
D) Blockchain
E) Quantum computing

C) Generative AI
Explanation: 'Deep fake' content creation is primarily enabled by generative AI, which is pushing the boundaries of what can be realistically created and manipulated using machine learning algorithms.

p.13
Digital Media Literacy

What does the largest research base suggest about television viewing?
A) It has a clear positive impact
B) It has a clear negative impact
C) It has no clear impact
D) It has a minimal impact
E) It has a significant impact

C) It has no clear impact
Explanation: The largest research base indicates that there is no clear impact of television viewing, as highlighted by Foster & Watkins in 2010. This lack of clear impact underscores the complexity of assessing the effects of television on individuals.

p.13
Digital Media Literacy

According to the systematic review of literature, what is associated with higher academic skills and predictive of future academic performance?
A) Watching low-quality content
B) Watching high-quality content
C) Co-viewing television
D) Engaging with inappropriate content
E) Watching television during infancy

B) Watching high-quality content
Explanation: The systematic review of literature suggests that watching high-quality content is associated with higher academic skills and is predictive of future academic performance, as indicated by Kostyrka-Allchorne, Cooper and Simpson in 2017. This highlights the potential positive impact of the content of television on academic development.

p.39
Cultivating Positive Online Communities

What may be involved in cultivating a healthy relationship with social media?
A) Eating more junk food
B) Setting boundaries and limits on usage
C) Avoiding offline relationships
D) Sharing everything online
E) Following all accounts that make you feel negative

B) Setting boundaries and limits on usage
Explanation: Cultivating a healthy relationship with social media may involve setting boundaries and limits on usage, which can help in managing the time spent on these platforms and reducing the potential negative impact on mental health.

p.27
Digital Wellbeing

How much time do you spend with people or on hobbies?
A) 1 hour
B) 2 hours
C) 3 hours
D) 4 hours
E) 5 hours

C) 3 hours
Explanation: On average, individuals spend around 3 hours with people or on hobbies each day, which is important for social interaction, relaxation, and personal enjoyment.

p.35
Digital Wellbeing

How does digital detoxing affect boredom according to research?
A) Decreases boredom
B) No effect on boredom
C) Increases boredom
D) Mixed effects on boredom
E) Varies depending on the individual

C) Increases boredom
Explanation: Research suggests that abstinence periods of 7 days from digital devices can lead to higher levels of boredom, indicating a negative impact on boredom as a result of digital detoxing.

p.21
Cultivating Positive Online Communities

What is the ultimate goal of the unit learning objectives in relation to digital technologies and mental health?
A) Applying concepts, theories, and models to produce digital intervention recommendations for mental health and wellbeing
B) Identifying the impact of music on mental health
C) Analyzing the influence of literature on mental health
D) Identifying the impact of physical exercise on mental health
E) Analyzing the influence of diet on mental health

A) Applying concepts, theories, and models to produce digital intervention recommendations for mental health and wellbeing
Explanation: The ultimate goal of the unit learning objectives is to apply concepts, theories, and models learned in the unit, including ethical standards, to produce digital intervention recommendations to support the mental health and wellbeing of diverse populations, emphasizing the practical application of knowledge in digital interventions for mental health.

p.80
Cyberbullying and Online Harassment

Should perpetrators of cyberbullying be supported? How?
A) No, they should not be supported
B) Yes, they should be punished
C) Yes, they should be supported through education and counseling
D) Yes, they should be ignored
E) Yes, they should be rewarded

C) Yes, they should be supported through education and counseling
Explanation: Perpetrators of cyberbullying should be supported through education and counseling to address the underlying issues that lead to their harmful behavior, and to prevent further instances of cyberbullying.

p.52
Cultivating Positive Online Communities

What is a recommended strategy for cultivating positive online communities?
A) Allowing prohibited behavior
B) Establishing clear guidelines and rules
C) Ignoring active participation
D) Leading by negative example
E) Moderating with bias

B) Establishing clear guidelines and rules
Explanation: Establishing clear guidelines and rules is a recommended strategy for cultivating positive online communities as it ensures that the community knows what to expect and the consequences for prohibited behavior, thereby promoting a healthy and respectful online environment.

p.15
Digital Wellbeing

What is telehealth?
A) In-person healthcare delivery
B) Online self-help programs
C) E-therapies
D) Internet searches for healthcare information
E) Remote healthcare delivery using digital technology

E) Remote healthcare delivery using digital technology
Explanation: Telehealth refers to the remote delivery of healthcare services using digital technology, enabling patients to access medical care and consultations from a distance, thereby increasing healthcare accessibility and convenience.

p.12
Digital Media Literacy

What is emphasized as important in the context of television viewing?
A) Content only
B) Context only
C) Co-viewing only
D) Content and context
E) Duration of viewing

D) Content and context
Explanation: The text highlights that both content and context are important in the context of television viewing, indicating that the nature of the content and the surrounding circumstances play crucial roles in shaping the impact of television on individuals.

p.34
Digital Wellbeing

What is a 'digital detox'?
A) A period of time when a person voluntarily refrains from using digital devices
B) A period of time when a person uses digital devices excessively
C) A period of time when a person upgrades their digital devices
D) A period of time when a person repairs their digital devices
E) A period of time when a person shares digital devices with others

A) A period of time when a person voluntarily refrains from using digital devices
Explanation: A 'digital detox' refers to a voluntary period of refraining from using digital devices such as smartphones, computers, and social media platforms, as a means to reduce the negative impacts of excessive digital use on health-related outcomes.

p.62
Social Media and Self-Comparison

Which challenge is related to comparing oneself with others on social media platforms?
A) Information overload and digital distractions
B) Cyberbullying and online harassment
C) Social media and self-comparison
D) Privacy and security concerns
E) Cyberchondria

C) Social media and self-comparison
Explanation: The challenge related to comparing oneself with others on social media platforms is specifically mentioned as 'Social media and self-comparison' in the lecture overview, highlighting the negative impact of such comparisons on mental well-being.

p.40
Digital Wellbeing

How do digital wellbeing tools contribute to users' interaction with apps?
A) By promoting constant app checking
B) By limiting app usage
C) By encouraging excessive app usage
D) By providing insights and app limits
E) By increasing app addiction

D) By providing insights and app limits
Explanation: Digital wellbeing tools offer users insights into their app usage and the ability to set app limits, thereby empowering them to manage and control their interaction with apps for a more balanced digital experience.

p.32
Digital Wellbeing

What is advised to avoid while using the internet?
A) Using the 'Do not disturb' function while studying
B) Checking email only at certain times each day
C) Eating
D) Avoiding breaks from social media
E) Eating while browsing the internet

E) Eating while browsing the internet
Explanation: It is advised to avoid eating while browsing the internet, highlighting the importance of mindful and focused internet usage without engaging in other activities that may lead to distraction or overconsumption.

p.81
Cyberbullying and Online Harassment

What are the attitudes of victims of cyberbullying?
A) They have a positive attitude towards online harassment
B) They have a dismissive attitude towards seeking help
C) They have a proactive attitude towards addressing cyberbullying
D) They have a neutral attitude towards online interactions
E) They have a negative attitude towards reporting cyberbullying

C) They have a proactive attitude towards addressing cyberbullying
Explanation: Victims of cyberbullying often exhibit a proactive attitude towards addressing cyberbullying, seeking solutions and support to mitigate the impact of online harassment and abuse.

p.31
Digital Wellbeing

Which strategy involves being conscious and attentive to one's digital usage?
A) Digital detox
B) Setting boundaries
C) Managing notifications
D) Utilising digital well being tools
E) Prioritising sleep

A) Digital detox
Explanation: Digital detox involves being conscious and attentive to one's digital usage, highlighting the importance of taking breaks from digital devices to promote overall wellbeing.

p.52
Cultivating Positive Online Communities

How can positive online communities be fostered?
A) By discouraging active participation
B) By establishing unclear guidelines and rules
C) By leading with negativity
D) By encouraging active participation
E) By moderating with secrecy

D) By encouraging active participation
Explanation: Positive online communities can be fostered by encouraging active participation, which helps in creating a sense of belonging and engagement among community members, contributing to a positive and vibrant online environment.

p.14
Digital Wellbeing

What does the 'Goldilocks Hypothesis' for screen use suggest?
A) No relationship between screen use and social relationships
B) Negative impact of screen use on social relationships
C) Positive relationship between moderate online communication and the quality of friendship and social capital
D) Positive impact of excessive screen use on social relationships
E) No impact of screen use on social capital

C) Positive relationship between moderate online communication and the quality of friendship and social capital
Explanation: The 'Goldilocks Hypothesis' suggests that moderate online communication has a positive relationship with the quality of friendship and social capital, indicating that a balanced approach to screen use can stimulate social relationships.

p.27
Digital Wellbeing

How much time do you spend WORKING or STUDYING?
A) 4 hours
B) 6 hours
C) 8 hours
D) 10 hours
E) 12 hours

C) 8 hours
Explanation: The average time spent on working or studying per day is approximately 8 hours, reflecting the typical duration of a full-time job or academic study.

p.4
Types of Digital Technologies

What is the main focus of Unit Learning Outcome 3?
A) Producing digital intervention recommendations
B) Identifying different types of digital technologies
C) Critically analyzing strengths and shortfalls of digital technologies
D) Using technology to communicate knowledge
E) Analyzing ethical standards in digital interventions

C) Critically analyzing strengths and shortfalls of digital technologies
Explanation: Unit Learning Outcome 3 is centered on critically and systematically analyzing the strengths and shortfalls of specific digital technologies in relation to mental health and wellbeing, emphasizing the need for a comprehensive evaluation of digital technologies in this context.

p.4
Types of Digital Technologies

What does Unit Learning Outcome 4 encourage students to do?
A) Use technology to communicate knowledge
B) Analyze ethical standards in digital interventions
C) Identify different types of digital technologies
D) Produce digital intervention recommendations
E) Critically analyze strengths and shortfalls of digital technologies

A) Use technology to communicate knowledge
Explanation: Unit Learning Outcome 4 encourages students to use technology to communicate knowledge about the influence of specific digital technologies on mental health and wellbeing, highlighting the importance of effective communication in this context.

p.39
Digital Media Literacy

What is important for critically evaluating information shared on social media?
A) Avoiding critical thinking
B) Sharing everything you see
C) Following all accounts
D) Setting boundaries and limits on usage
E) Critically evaluating information shared on social media

E) Critically evaluating information shared on social media
Explanation: Critically evaluating information shared on social media is crucial for discerning the accuracy and reliability of content, which is essential for digital media literacy and navigating the online landscape effectively.

p.40
Digital Wellbeing

What can digital wellbeing tools help users to achieve?
A) Increased phone dependency
B) Better balance with their phone
C) Higher app addiction
D) Constant app checking
E) Unrestricted phone usage

B) Better balance with their phone
Explanation: Digital wellbeing tools can assist users in finding a better equilibrium with their phone usage, promoting a healthier relationship with digital devices and applications.

p.27
Digital Wellbeing

How much time do you spend TRAVELLING?
A) 30 minutes
B) 1 hour
C) 2 hours
D) 3 hours
E) 4 hours

B) 1 hour
Explanation: The average time spent on traveling per day is around 1 hour, which includes commuting to work, school, or other destinations.

p.4
Types of Digital Technologies

What does Unit Learning Outcome 2 aim to articulate?
A) Ethical standards in digital interventions
B) Current and future trends in digital technology
C) Communication of knowledge about digital technologies
D) Digital intervention recommendations
E) Strengths and shortfalls of digital technologies

B) Current and future trends in digital technology
Explanation: Unit Learning Outcome 2 seeks to articulate current and future trends regarding the use of digital technology to support mental health and wellbeing in diverse populations and environments, highlighting the importance of understanding the evolving landscape of digital technology in this context.

p.31
Digital Wellbeing

Which strategy involves consciously choosing to focus on rest and sleep?
A) Digital detox
B) Setting boundaries
C) Prioritising sleep
D) Managing notifications
E) Practicing self care

C) Prioritising sleep
Explanation: Prioritising sleep involves consciously choosing to focus on rest and sleep, underscoring the importance of maintaining a healthy sleep routine as part of digital wellbeing practices.

p.62
Cyberchondria

What challenge is associated with excessive health-related internet searches?
A) Information overload and digital distractions
B) Cyberbullying and online harassment
C) Cyberchondria
D) Digital addiction and excessive screen time
E) Privacy and security concerns

C) Cyberchondria
Explanation: The challenge associated with excessive health-related internet searches is termed as 'Cyberchondria', reflecting the negative impact of online health information seeking on individuals' mental health and well-being.

p.9
Types of Digital Technologies

What is the purpose of the 'Digital Technology Inventory' mentioned in the text?
A) To list personal achievements
B) To track daily exercise
C) To document travel experiences
D) To list daily interactions with digital devices, apps, software, and platforms
E) To record favorite recipes

D) To list daily interactions with digital devices, apps, software, and platforms
Explanation: The 'Digital Technology Inventory' is intended to comprehensively list the devices, apps, software, and platforms individuals interact with on a daily basis, encompassing both personal and educational technologies, highlighting the comprehensive nature of the inventory.

p.37
Digital Wellbeing

What is the impact of integrating work/study and home life due to technology?
A) Increased productivity and efficiency
B) Clear boundaries between work and home life
C) Decreased flexibility
D) Blurring of boundaries between work/study and home life
E) Reduced connectivity

D) Blurring of boundaries between work/study and home life
Explanation: The integration of work/study and home life due to technology leads to a blurring of boundaries between these aspects, as mentioned by Boswell & Olson-Buchanan, 2007; Orlikowski & Scott, 2008; Park & Jex, 2011, highlighting the potential negative impact of technology integration on work-life balance.

p.37
Digital Wellbeing

What is the consequence of increased work flexibility afforded by workplace technology?
A) Decreased working hours
B) Decreased obligation to work at all times
C) Decreased productivity
D) Increased working hours and obligation to feel that one should be working at all times
E) Increased leisure time

D) Increased working hours and obligation to feel that one should be working at all times
Explanation: The increased work flexibility afforded by workplace technology leads to increased working hours and an increasing obligation to feel that one should be working at all times, as indicated in the text, highlighting the potential downside of technological advancements in the workplace.

p.20
Types of Digital Technologies

When is the App by the Monash THRIVE initiative launching?
A) January
B) March
C) June
D) September
E) December

D) September
Explanation: The App developed by the Monash THRIVE initiative is set to launch in September, providing a digital platform for promoting mental health literacy and well-being within the Monash community.

p.43
Cultivating Positive Online Communities

What is a common use of some bots on social media platforms?

B) To spread political misinformation
Explanation: Some of these bots are used to spread political misinformation, especially during election campaigns, demonstrating the deliberate use of automated accounts to influence public discourse and opinion.

p.39
Cultivating Positive Online Communities

What is a strategy for fostering a more authentic online presence?
A) Sharing everything you see
B) Avoiding sharing anything online
C) Selective sharing to foster a more authentic online presence
D) Following all accounts
E) Ignoring offline relationships

C) Selective sharing to foster a more authentic online presence
Explanation: Selective sharing to foster a more authentic online presence is a strategy that involves sharing content thoughtfully and purposefully, contributing to a genuine representation of oneself on social media.

p.21
Digital Media Literacy

How are students expected to use technology based on the unit learning objectives?
A) To communicate knowledge about the influence of specific digital technologies on mental health and wellbeing
B) To communicate knowledge about the influence of traditional media on mental health and wellbeing
C) To communicate knowledge about the influence of physical exercise on mental health and wellbeing
D) To communicate knowledge about the influence of diet on mental health and wellbeing
E) To communicate knowledge about the influence of music on mental health and wellbeing

A) To communicate knowledge about the influence of specific digital technologies on mental health and wellbeing
Explanation: The unit learning objectives emphasize the use of technology to communicate knowledge about the influence of specific digital technologies on mental health and wellbeing, highlighting the role of technology in disseminating information about mental health.

p.31
Digital Wellbeing

Which strategy emphasizes the importance of understanding and navigating digital platforms effectively?
A) Digital detox
B) Digital literacy
C) Managing notifications
D) Practicing self care
E) Utilising digital well being tools

B) Digital literacy
Explanation: Digital literacy emphasizes the importance of understanding and navigating digital platforms effectively, highlighting the significance of acquiring the necessary skills to engage with digital technology in a knowledgeable and informed manner.

p.37
Digital Wellbeing

How can mindful technology consumption positively impact wellbeing?
A) By increasing work-related stress
B) By blurring the boundaries between work and home life
C) By encouraging a balance between virtual interactions and face-to-face interactions
D) By promoting excessive screen time
E) By prioritizing work over personal activities

C) By encouraging a balance between virtual interactions and face-to-face interactions
Explanation: Mindful technology consumption positively impacts wellbeing by encouraging a balance between virtual interactions and face-to-face interactions, as it reminds individuals to prioritize spending quality time with loved ones and engaging in activities that promote genuine human connections, as mentioned in the text.

p.20
Digital Media Literacy

Where can more information about the Monash THRIVE initiative be found?
A) Facebook
B) Instagram
C) Twitter
D) Google
E) LinkedIn

D) Google
Explanation: More information about the Monash THRIVE initiative, including its websites and the upcoming App launch in September, can be found by searching 'monash thrive' on Google. This search will provide access to relevant websites and resources.

p.62
Information Overload and Digital Distractions

Which challenge is linked to the overwhelming amount of digital information and distractions?
A) Social media and self-comparison
B) Cyberbullying and online harassment
C) Information overload and digital distractions
D) Privacy and security concerns
E) Digital addiction and excessive screen time

C) Information overload and digital distractions
Explanation: The challenge linked to the overwhelming amount of digital information and distractions is specifically mentioned as 'Information overload and digital distractions' in the lecture overview, emphasizing the impact of excessive digital content on individuals' attention and focus.

p.32
Digital Wellbeing

What is recommended before allowing oneself to scan social media or other time wasters?
A) Using the 'Do not disturb' function while studying
B) Checking email only at certain times each day
C) Eating while browsing the internet
D) Accomplishing the most important tasks first
E) Avoiding breaks from social media

D) Accomplishing the most important tasks first
Explanation: It is recommended to accomplish the most important tasks first before allowing oneself to scan social media or other time wasters, highlighting the prioritization of important activities over potentially distracting digital content.

p.32
Digital Wellbeing

When should one check email according to the suggested boundary?
A) Only at bedtime
B) Only at certain times each day
C) While doing other important tasks
D) While browsing the internet
E) While taking breaks from social media

B) Only at certain times each day
Explanation: According to the suggested boundary, one should check email only at certain times each day, emphasizing the importance of setting specific periods for engaging with digital communication to avoid constant interruptions.

p.21
Mental Health Conditions

What is expected in relation to digital technologies and mental health from the unit learning objectives?
A) Critically analyzing the impact of social media on mental health
B) Identifying the strengths and shortfalls of specific digital technologies in relation to mental health and wellbeing
C) Analyzing the impact of traditional media on mental health
D) Identifying the strengths and shortfalls of specific physical exercises in relation to mental health
E) Critically analyzing the impact of diet on mental health

B) Identifying the strengths and shortfalls of specific digital technologies in relation to mental health and wellbeing
Explanation: The unit learning objectives require the critical and systematic analysis of the strengths and shortfalls of specific digital technologies in relation to mental health and wellbeing, highlighting the need for a comprehensive understanding of technology's impact on mental health.

p.39
Cultivating Positive Online Communities

How can you filter the content you are exposed to on social media to foster a healthier experience?
A) By following all accounts
B) By unfollowing accounts that make you feel negative
C) By sharing everything you see
D) By avoiding setting boundaries
E) By ignoring offline relationships

B) By unfollowing accounts that make you feel negative
Explanation: Filtering the content you are exposed to on social media by unfollowing accounts that make you feel negative can contribute to fostering a healthier and more positive online experience, as it reduces exposure to potentially harmful content.

p.34
Digital Wellbeing

What did a recent review find about the benefits of digital detoxes?
A) They have no effect on wellbeing
B) They have only negative effects on wellbeing
C) They have positive effects on wellbeing
D) They have mixed findings on wellbeing
E) They have a significant impact on smartphone sales

D) They have mixed findings on wellbeing
Explanation: A recent review found mixed findings for the benefits of digital detoxes, with some studies indicating positive effects on wellbeing, while others found no effect or even negative effects, highlighting the complexity of the impact of digital detoxes on individuals' wellbeing.

p.35
Digital Wellbeing

What impact does digital detoxing have on cognitive or physical performance, sleep quality, and mood?
A) Positive impact
B) Negative impact
C) No impact
D) Mixed impact
E) Varies depending on the individual

C) No impact
Explanation: Digital detoxing has been found to have no effect on cognitive or physical performance, sleep quality, or mood, as indicated by multiple studies, emphasizing the lack of influence on these areas.

p.39
Cultivating Positive Online Communities

How can you balance online connections with offline relationships for a healthier social media experience?
A) By avoiding offline relationships
B) By spending all your time online
C) By ignoring online connections
D) By filtering content
E) By balancing online connections with offline relationships

E) By balancing online connections with offline relationships
Explanation: Balancing online connections with offline relationships is important for a healthier social media experience, as it allows for a more well-rounded and fulfilling social life that is not solely dependent on online interactions.

p.21
Types of Digital Technologies

What are the unit learning objectives related to digital technologies and mental health?
A) Identifying animal species in a specific region
B) Analyzing historical events in a particular country
C) Identifying different types of digital technologies impacting mental health and wellbeing
D) Identifying types of physical exercises for mental health
E) Identifying types of cooking recipes for mental health

C) Identifying different types of digital technologies impacting mental health and wellbeing
Explanation: The unit learning objectives specifically focus on identifying the different types of digital technologies that have the potential to impact mental health and wellbeing, emphasizing the intersection of technology and mental health.

Study Smarter, Not Harder
Study Smarter, Not Harder